While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.
While this Pokémon is in battle, weather can still be in play, but will not have any of its effects.
This ability functions identically to Air Lock.
This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Duck Pokémon | National Pokédex | 54 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.8 m | Weight | 19.6 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Water 1; Field | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 64 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Psyduck | GolduckLevel up, starting at level 33 |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Omega Ruby Psyduck usa poteri misteriosi, che scatenano onde cerebrali rilevabili apparentemente soltanto su persone addormentate. Questa scoperta ha causato reazioni contrastanti tra gli studiosi. |
|
Alpha Sapphire Quando usa i suoi misteriosi poteri, Psyduck se ne dimentica subito. Apparentemente non riesce a ricordarsene perché entra in uno stato innaturale molto simile a un sonno profondo. |
|
X È costantemente tormentato dal mal di testa che, quando si fa particolarmente intenso, gli conferisce strani poteri. |
|
Y Ha poteri soprannaturali ma non ricorda di averli usati. Per questo sembra sempre perplesso. |
|
Black 2, White 2 Per evitare le emicranie, non usa alcune zone del cervello. Se lo fa, però, può scatenare un potere misterioso. |
|
Black, White Turbato dalle sue abilità enigmatiche, soffre di una costante emicrania. A volte usa poteri misteriosi. |
|
HeartGold Ha poteri soprannaturali ma non ricorda di averli usati. Per questo sembra sempre perplesso. |
|
SoulSilver Se il suo mal di testa cronico si acuisce, può acquisire strani poteri, ma poi se ne dimentica. |
|
Platinum Turbato dalle sue abilità enigmatiche, soffre di una costante emicrania. A volte usa poteri misteriosi. |
|
Pearl Ha poteri misteriosi, ma non si ricorda mai come usarli, perciò ha un’aria sempre perplessa. |
|
Diamond Se la sua costante emicrania peggiora, inizia ad usare poteri misteriosi. Ma poi non se lo ricorda. |
|
FireRed È costantemente tormentato dal mal di testa, che, quando si fa particolarmente intenso, gli conferisce strani poteri. |
|
LeafGreen Mentre calma il nemico con il suo sguardo vacuo, questo POKéMON astuto usa poteri psicocinetici. |
|
Emerald Quando il suo mal di testa si fa intenso PSYDUCK acquisisce strani poteri, di cui poi non si ricorda. Per questo motivo il suo sguardo risulta sempre vacuo e distratto. |
|
Ruby PSYDUCK usa poteri misteriosi, che scatenano onde cerebrali rilevabili apparentemente soltanto su persone in stato di sonno. Questa scoperta ha causato reazioni contrastanti tra gli studiosi. |
|
Sapphire Quando usa i suoi misteriosi poteri, PSYDUCK se ne dimentica subito. Apparentemente non riesce a ricordarsene perché entra in uno stato innaturale molto simile ad un sonno profondo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 22.7 | 304 | ||||
Attacco | 19.6 | 203 | ||||
Difesa | 19.4 | 195 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 34.7 | 209 | ||||
Media | 21.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
16 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
19 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
22 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
25 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
31 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
34 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
43 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.