#54 Psyduck

Psyduck

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Damp

While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.

Cloud Nine

While this Pokémon is in battle, weather can still be in play, but will not have any of its effects.

This ability functions identically to Air Lock.

Abilities nascosta » ottenibile in diversi modi

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Duck Pokémon National Pokédex 54 Introduced in 1
Shape Footprint Psyduck Color Yellow
Height 0.8 m Weight 19.6 kg

Breeding & Training
Egg groups Water 1; Field Hatch counter 20 Capture rate 190
Base EXP 64 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Psyduck: linea evolutiva

Baby Base Fase 1 Fase 2
Psyduck GolduckLevel up, starting at level 33

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Psyduck: dove catturarlo

X
Walking in tall grass or a cave
  • Route 22
Walking in yellow flowers
  • Route 22
Surfing
  • Route 22
Y
Walking in tall grass or a cave
  • Route 22
Walking in yellow flowers
  • Route 22
Surfing
  • Route 22
Black 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
White 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
HeartGold
Walking in tall grass or a cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Fishing with a Good Rod
  • Seafoam Islands, B4F
Surfing
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Ilex Forest
  • Route 35
  • Route 6
SoulSilver
Walking in tall grass or a cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Fishing with a Good Rod
  • Seafoam Islands, B4F
Surfing
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Ilex Forest
  • Route 35
  • Route 6
Platinum
Walking in tall grass or a cave
  • Lake Acuity
  • Lake Valor
  • Oreburgh Gate, 1F
  • Oreburgh Gate, B1F
  • Ravaged Path
Surfing
  • Celestic Town
  • Eterna City
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 214
  • Route 225
  • Twinleaf Town
Diamond
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Lake Acuity
  • Lake Valor
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Route 208
  • Route 210, west, towards Celestic Town
Surfing
  • Celestic Town
  • Eterna City
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 214
  • Twinleaf Town
Pearl
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Lake Acuity
  • Lake Valor
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Route 208
  • Route 210, west, towards Celestic Town
Surfing
  • Celestic Town
  • Eterna City
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 214
  • Twinleaf Town
FireRed
Walking in tall grass or a cave
  • Berry Forest
  • Bond Bridge
  • Canyon Entrance
  • Cape Brink
  • Five Isle Meadow
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Kindle Road
  • Ruin Valley
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Treasure Beach
  • Water Path
Fishing with a Super Rod
  • Berry Forest
  • Bond Bridge
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Cinnabar Island
  • Five Island
  • Five Isle Meadow
  • Four Island
  • Fuchsia City
  • Green Path
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Kindle Road
  • Memorial Pillar
  • One Island
  • Outcast Island
  • Pallet Town
  • Resort Gorgeous
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 22
  • Route 23
  • Route 24
  • Route 25
  • Route 4
  • Route 6
  • Ruin Valley
  • S.S. Anne
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Tanoby Ruins
  • Trainer Tower
  • Treasure Beach
  • Vermilion City
  • Viridian City
  • Water Labyrinth
  • Water Path
Surfing
  • Berry Forest
  • Cape Brink
  • Celadon City
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Four Island
  • Fuchsia City
  • Icefall Cave, entrance
  • Route 22
  • Route 23
  • Route 25
  • Route 6
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Viridian City
Emerald
Surfing
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Ruby
Surfing
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Sapphire
Surfing
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Crystal
Walking in tall grass or a cave
  • Ilex Forest
  • National Park
  • Route 6
Surfing
  • Ilex Forest
  • Route 35
  • Route 6
Gold
Surfing
  • Ilex Forest
  • Route 35
  • Route 6
Silver
Surfing
  • Ilex Forest
  • Route 35
  • Route 6
Yellow
Surfing
  • Route 6
Red
Walking in tall grass or a cave
  • Seafoam Islands, 1F
Fishing with a Super Rod
  • Cerulean City
  • Route 24
  • Route 25
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Blue
Walking in tall grass or a cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Fishing with a Super Rod
  • Cerulean City
  • Route 24
  • Route 25
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west

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Psyduck: comments


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Psyduck: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Psyduck usa poteri misteriosi, che scatenano onde cerebrali rilevabili apparentemente soltanto su persone addormentate. Questa scoperta ha causato reazioni contrastanti tra gli studiosi.
Alpha Sapphire
Quando usa i suoi misteriosi poteri, Psyduck se ne dimentica subito. Apparentemente non riesce a ricordarsene perché entra in uno stato innaturale molto simile a un sonno profondo.
X
È costantemente tormentato dal mal di testa che, quando si fa particolarmente intenso, gli conferisce strani poteri.
Y
Ha poteri soprannaturali ma non ricorda di averli usati. Per questo sembra sempre perplesso.
Black 2, White 2
Per evitare le emicranie, non usa alcune zone del cervello. Se lo fa, però, può scatenare un potere misterioso.
Black, White
Turbato dalle sue abilità enigmatiche, soffre di una costante emicrania. A volte usa poteri misteriosi.
HeartGold
Ha poteri soprannaturali ma non ricorda di averli usati. Per questo sembra sempre perplesso.
SoulSilver
Se il suo mal di testa cronico si acuisce, può acquisire strani poteri, ma poi se ne dimentica.
Platinum
Turbato dalle sue abilità enigmatiche, soffre di una costante emicrania. A volte usa poteri misteriosi.
Pearl
Ha poteri misteriosi, ma non si ricorda mai come usarli, perciò ha un’aria sempre perplessa.
Diamond
Se la sua costante emicrania peggiora, inizia ad usare poteri misteriosi. Ma poi non se lo ricorda.
FireRed
È costantemente tormentato dal mal di testa, che, quando si fa particolarmente intenso, gli conferisce strani poteri.
LeafGreen
Mentre calma il nemico con il suo sguardo vacuo, questo POKéMON astuto usa poteri psicocinetici.
Emerald
Quando il suo mal di testa si fa intenso PSYDUCK acquisisce strani poteri, di cui poi non si ricorda. Per questo motivo il suo sguardo risulta sempre vacuo e distratto.
Ruby
PSYDUCK usa poteri misteriosi, che scatenano onde cerebrali rilevabili apparentemente soltanto su persone in stato di sonno. Questa scoperta ha causato reazioni contrastanti tra gli studiosi.
Sapphire
Quando usa i suoi misteriosi poteri, PSYDUCK se ne dimentica subito. Apparentemente non riesce a ricordarsene perché entra in uno stato innaturale molto simile ad un sonno profondo.

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Psyduck: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
52
19.6 203
Difesa
48
19.4 195
Attacco Speciale
65 (1)
49 229
Difesa Speciale
50
22.7 199
Velocità
55
34.7 209
Media
53
21.7

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Psyduck: verso

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Psyduck: Pokémon compatibili

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Psyduck: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport15

Halves all Fire-type damage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

22Screech85%40

Lowers the target's Defense by two stages.

25Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Soak100%20

Changes the target's type to Water.

34Psych Up10

Discards the user's stat changes and copies the target's.

37Amnesia20

Raises the user's Special Defense by two stages.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

43Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Confuse Ray100%10

Confuses the target.

Cross Chop10080%5

Has an increased chance for a critical hit.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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