#771 Pyukumuku

Pyukumuku

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

Abilities nascosta » ottenibile in diversi modi

Unaware

This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation.

Effectively, this affects modifiers of every stat except Speed.

The power of Punishment and Stored Power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.

Work in progress ... Essentials
Species Sea Cucumber Pokémon National Pokédex 771 Introduced in 7
Shape Footprint Pyukumuku Color Black
Height 0.3 m Weight 1.2 kg

Breeding & Training
Egg groups Water 1 Hatch counter 15 Capture rate 60
Base EXP 144 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Pyukumuku: linea evolutiva

Baby Base Fase 1 Fase 2
Pyukumuku

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Pyukumuku: dove catturarlo

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Pyukumuku: comments


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Pyukumuku: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Pyukumuku: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
60
29.7 219
Difesa
130
95.3 359
Attacco Speciale
30
5.6 159
Difesa Speciale
130 (2)
96.6 359
Velocità
5
0.2 109
Media
68
39.9

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Pyukumuku: Pokémon compatibili

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Pyukumuku: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Water Sport15

Halves all Fire-type damage.

Mud Sport15

Halves all Electric-type damage.

Harden30

Raises the user's Defense by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Helping Hand20+5

Ally's next move inflicts half more damage.

9Taunt100%20

For the next few turns, the target can only use damaging moves.

13Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

21Purify20

Cures the target of a major status ailment and heals the user for 50% of its max HP.

25Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

29Gastro Acid100%10

Nullifies target's ability until it leaves battle.

33Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Recover10

Heals the user by half its max HP.

41Soak100%20

Changes the target's type to Water.

45Toxic90%10

Badly poisons the target, inflicting more damage every turn.

49Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Helping Hand20+5

Ally's next move inflicts half more damage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

60Quash100%15

Makes the target act last this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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