#651 Quilladin

Quilladin

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Bulletproof

Protects against bullet, ball, and bomb-based moves.

Work in progress ... Essentials
Species Spiny Armor Pokémon National Pokédex 651 Introduced in 6
Shape Footprint Quilladin Color Green
Height 0.7 m Weight 29 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 142 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

  »» Back to top ««  

Quilladin: linea evolutiva

Baby Base Fase 1 Fase 2
Chespin QuilladinLevel up, starting at level 16 ChesnaughtLevel up, starting at level 36

  »» Back to top ««  

Quilladin: dove catturarlo

  »» Back to top ««  

Quilladin: comments


  »» Back to top ««  

Quilladin: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Allena la parte inferiore del corpo scontrandosi con i suoi simili. Ha una natura mite e non inizia mai una lotta per primo.
Omega Ruby
Respinge gli attacchi dei nemici grazie al guscio che gli ricopre il corpo e contrattacca con gli aculei affilati.
Y
Allena la parte inferiore del corpo scontrandosi con i suoi simili. Ha una natura mite e non inizia mai una lotta per primo.
X
Respinge gli attacchi dei nemici grazie al guscio che gli ricopre il corpo e contrattacca con gli aculei affilati.

  »» Back to top ««  

Quilladin: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
61
43.4 326
Attacco
78
52 255
Difesa
95 (2)
77.8 289
Attacco Speciale
56
36.7 211
Difesa Speciale
58
33.8 215
Velocità
57
37 213
Media
67
37.9

  »» Back to top ««  

Quilladin: Pokémon compatibili

  »» Back to top ««  

Quilladin: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Needle Arm60100%15

Has a 30% chance to make the target flinch.

Needle Arm60100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

5Vine Whip45100%25

Inflicts regular damage with no additional effect.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

11Bite60100%25

Has a 30% chance to make the target flinch.

15Leech Seed90%10

Seeds the target, stealing HP from it every turn.

19Pin Missile2595%20

Hits 2-5 times in one turn.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Seed Bomb80100%15

Inflicts regular damage with no additional effect.

39Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

44Bulk Up20

Raises the user's Attack and Defense by one stage.

48Body Slam85100%15

Has a 30% chance to paralyze the target.

52Pain Split20

Sets the user's and targets's HP to the average of their current HP.

56Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chespin ma non da Quilladin. Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,262 secondi.