#211 Qwilfish

Qwilfish

Water Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Poison Point

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being poisoned.

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Work in progress ... Essentials
Species Balloon Pokémon National Pokédex 211 Introduced in 2
Shape Footprint Qwilfish Color Gray
Height 0.5 m Weight 3.9 kg

Breeding & Training
Egg groups Water 2 Hatch counter 20 Capture rate 45
Base EXP 88 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Qwilfish: linea evolutiva

Baby Base Fase 1 Fase 2
Qwilfish

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Qwilfish: dove catturarlo

X
Fishing with a Super Rod
  • Route 8
Y
Fishing with a Super Rod
  • Route 8
Black 2
Fishing with a Super Rod
  • Route 4
  • Virbank City
  • Virbank Complex, outer
Fishing in dark spots
  • P2 Laboratory
  • Route 4
White 2
Fishing with a Super Rod
  • Route 4
  • Virbank City
  • Virbank Complex, outer
Fishing in dark spots
  • P2 Laboratory
  • Route 4
Black
Fishing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18
White
Fishing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18
HeartGold
Fishing with an Old Rod
  • Route 32
Fishing with a Good Rod
  • Route 32
Fishing with a Super Rod
  • Route 12
  • Route 13
  • Route 32
SoulSilver
Fishing with an Old Rod
  • Route 32
Fishing with a Good Rod
  • Route 32
Fishing with a Super Rod
  • Route 12
  • Route 13
  • Route 32
Platinum
Fishing with a Super Rod
  • Iron Island
Diamond
Fishing with a Super Rod
  • Iron Island
Pearl
Fishing with a Super Rod
  • Iron Island
FireRed
Fishing with a Super Rod
  • Five Isle Meadow
  • Green Path
  • Memorial Pillar
  • Outcast Island
  • Resort Gorgeous
  • Tanoby Ruins
  • Trainer Tower
  • Water Labyrinth
  • Water Path
Crystal
Fishing with an Old Rod
  • Route 32
Fishing with a Good Rod
  • Route 32
Fishing with a Super Rod
  • Route 12
  • Route 13
  • Route 32
Gold
Fishing with an Old Rod
  • Route 32
Fishing with a Good Rod
  • Route 32
Fishing with a Super Rod
  • Route 12
  • Route 13
  • Route 32
Silver
Fishing with an Old Rod
  • Route 32
Fishing with a Good Rod
  • Route 32
Fishing with a Super Rod
  • Route 12
  • Route 13
  • Route 32

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Qwilfish: comments


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Qwilfish: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Qwilfish si gonfia assorbendo acqua. Poi usa la pressione dell’acqua ingerita per sparare i suoi aculei velenosi tutti insieme in un colpo solo. Non si può certo dire che sia un grande nuotatore.
Y
I piccoli aculei che coprono il suo corpo si sono formati dalle squame. Contengono una tossina che fa svenire.
X
Per sparare le punte velenose, gonfia il corpo bevendo più di 10 l d’acqua in una volta.
Black 2, White 2
Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po' tondetto, non è un gran nuotatore.
Black, White
Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po' tondetto, non è un gran nuotatore.
SoulSilver
I piccoli aculei che coprono il suo corpo si sono formati dalle squame. Contengono una tossina che fa svenire.
HeartGold
Per sparare le punte velenose, gonfia il corpo bevendo più di 10 litri d’acqua in una volta.
Platinum
Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po’ tondetto, non è un gran nuotatore.
Diamond, Pearl
Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po’ tondetto, non è un gran nuotatore.
FireRed
I piccoli aculei che coprono il suo corpo sono nati dalle squame. Contengono una tossina che fa svenire.
LeafGreen
Per sparare gli aculei velenosi, gonfia il corpo bevendo più di 10 litri d’acqua in una volta.
Emerald
QWILFISH si gonfia assorbendo acqua e usa poi la pressione dell’acqua ingerita per sparare i suoi aculei velenosi. Non si può certo dire che sia un grande nuotatore.
Ruby, Sapphire
QWILFISH si gonfia assorbendo acqua. Poi usa la pressione dell’acqua ingerita per sparare i suoi aculei velenosi tutti insieme in un colpo solo. Non si può certo dire che sia un grande nuotatore.

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Qwilfish: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
95 (1)
69.8 289
Difesa
85
68.4 269
Attacco Speciale
55
34.2 209
Difesa Speciale
55
30.1 209
Velocità
85
68.2 269
Media
73
46.9

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Qwilfish: verso

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Qwilfish: Pokémon compatibili

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Qwilfish: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Tackle40100%35

Inflicts regular damage with no additional effect.

Poison Sting15100%35

Has a 30% chance to poison the target.

9Harden30

Raises the user's Defense by one stage.

9Minimize10

Raises the user's evasion by two stages.

13Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

17Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

21Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

25Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

29Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

37Pin Missile2595%20

Hits 2-5 times in one turn.

41Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

45Aqua Tail9090%10

Inflicts regular damage with no additional effect.

49Poison Jab80100%20

Has a 30% chance to poison the target.

53Destiny Bond5

If the user faints this turn, the target automatically will, too.

57Hydro Pump11080%5

Inflicts regular damage with no additional effect.

60Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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