Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Work in progress ... Essentials | ||||||
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Species | Mouse Pokémon | National Pokédex | 26 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.8 m | Weight | 30 kg |
Breeding & Training | ||||||
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Egg groups | Field; Fairy | Hatch counter | 10 | Capture rate | 75 | |
Base EXP | 218 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Pichu | PikachuLevel up, with at least 220 happiness | RaichuUse a Thunder Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Raichu emana una debole carica elettrica da tutto il corpo rilucendo così nell’oscurità. Scarica l’elettricità piantando la coda nel terreno. |
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Omega Ruby Se l’elettricità accumulata nelle guance diventa eccessiva, Raichu la scarica piantando la coda nel terreno. Vicino al suo nido sono presenti spesso chiazze di erba arsa. |
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Y Può rilasciare scariche elettriche a 100.000 volt con cui neutralizza nemici molto più grandi di lui. |
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X Se l’elettricità aumenta, i muscoli sono sollecitati e diventa più aggressivo del solito. |
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Black 2, White 2 La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche. |
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Black, White La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche. |
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SoulSilver Se le tasche elettriche sulle sue guance si caricano completamente, gli si rizzano le orecchie. |
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HeartGold Se l’elettricità aumenta, i muscoli sono sollecitati e diventa più aggressivo del solito. |
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Platinum La sua coda scarica elettricità a terra, proteggendolo dalle scosse elettriche. |
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Diamond Diventa aggressivo se accumula in sé troppa carica elettrica. Scarica l’elettricità dalla coda. |
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Pearl Può rilasciare scariche elettriche a 100000 volt con cui neutralizza nemici molto più grandi di lui. |
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LeafGreen La sua lunga coda serve da messa a terra per proteggerlo dalla sua stessa alta tensione. |
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FireRed Le sue scariche elettriche, che raggiungono i 100.000 volt, potrebbero far svenire persino un elefante indiano. |
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Emerald Se immagazzina troppa elettricità, RAICHU diventa molto aggressivo. Per evitare che ciò accada, di tanto in tanto rilascia l’energia in eccesso per calmarsi. |
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Sapphire RAICHU emana una debole carica elettrica da tutto il corpo rilucendo così nell’oscurità. Scarica l’elettricità piantando la coda nel terreno. |
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Ruby Se l’elettricità accumulata nelle guance diventa eccessiva, RAICHU la scarica piantando la coda nel terreno. Vicino al suo nido sono presenti spesso chiazze di erba arsa. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 65 | 279 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 70.5 | 279 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 91 | 319 | ||||
Media | 61.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Pichu ma non da Raichu. Learned when a Pokémon reaches a certain level. | ||||||||
— | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |||
13 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Pikachu ma non da Raichu. Learned when a Pokémon reaches a certain level. | ||||||||
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
13 | Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |||
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
21 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
23 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
29 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |||
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
37 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
53 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
58 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Pichu ma non da Raichu. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||||
Disarming Voice | 40 | — | 15 | Never misses. | ||||
Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | ||||
Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | ||||
Present | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Pichu ma non da Raichu. Can be taught at any time by an NPC. | ||||||||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Pikachu ma non da Raichu. Can be taught at any time by an NPC. | ||||||||
— | Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Volt Tackle Pichu: Imparata da Pichu ma non da Raichu. Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||
— | Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.