Moves targetting this Pokémon use one extra PP.
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.
When this Pokémon enters battle, all participating trainers are notified that it has this ability.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
This Pokémon cannot flinch.
Work in progress ... Essentials | ||||||
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Species | Thunder Pokémon | National Pokédex | 243 | Introduced in | 2 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.9 m | Weight | 178 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 80 | Capture rate | 3 | |
Base EXP | 261 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Raikou |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Raikou rappresenta la velocità del fulmine. Il suo ruggito crea terrificanti onde d’urto nell’aria e scuote il suolo come se fosse percosso dalla furia di un fulmine durante il temporale. |
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X Grazie alle nubi di pioggia che ha con sé lancia fulmini a volontà. Pare che sia arrivato con un lampo. |
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Y Pokémon violento che accumula energia nel corpo e poi corre all’impazzata, scaricando elettricità. |
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Black 2, White 2 Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso. |
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Black, White Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso. |
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HeartGold Grazie alle nubi di pioggia che ha con sé lancia fulmini a volontà. Pare che sia arrivato con un lampo. |
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SoulSilver Un Pokémon che corre in lungo e in largo lanciando un verso che sembra il rumore di un tuono. |
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Platinum Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso. |
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Diamond, Pearl Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso. |
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FireRed Corre in lungo e in largo lanciando un verso che sembra il rombo di un tuono. |
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LeafGreen Grazie alle nubi di pioggia che ha con sé lancia fulmini a volontà. Pare che sia arrivato con un lampo. |
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Emerald RAIKOU rappresenta la velocità del fulmine. Il suo ruggito crea terrificanti onde sonore e scuote il suolo come se fosse percosso dalla furia di un fulmine. |
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Ruby, Sapphire RAIKOU rappresenta la velocità del fulmine. Il suo ruggito crea terrificanti onde sonore nell’aria e scuote il suolo come se fosse percosso dalla furia di un fulmine durante il temporale. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 82.5 | 384 | ||||
Attacco | 60.4 | 269 | ||||
Difesa | 57 | 249 | ||||
Attacco Speciale | 88.7 | 329 | ||||
Difesa Speciale | 84.4 | 299 | ||||
Velocità | 93.5 | 329 | ||||
Media | 87.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
— | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
15 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
22 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
29 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
36 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
57 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
64 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
71 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
78 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
85 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.