This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
This Pokémon does not receive recoil damage from its recoil moves.
Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.
If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
Work in progress ... Essentials | ||||||
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Species | Longevity Pokémon | National Pokédex | 369 | Introduced in | 3 | |
Shape | Footprint | Color | Gray | |||
Height | 1 m | Weight | 23.4 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Water 2 | Hatch counter | 40 | Capture rate | 25 | |
Base EXP | 170 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Relicanth |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Relicanth è una specie esistente da 100 milioni di anni senza alcuna mutazione di forma. Questo antichissimo Pokémon si nutre di microrganismi, come prova la sua bocca sdentata. |
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Alpha Sapphire Relicanth è una specie rara scoperta durante le esplorazioni nelle profondità marine. Il suo corpo riesce a resistere all’incredibile pressione degli abissi oceanici ed è ricoperto di squame dure come roccia viva. |
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X Immutato da 100 milioni di anni, è stato scoperto durante un’esplorazione nelle profondità marine. |
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Y Un Pokémon raro scoperto durante un’esplorazione del mare profondo. È immutato da 100 milioni di anni. |
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Black 2, White 2 Un Pokémon raro scoperto durante un'esplorazione del mare profondo. È immutato da 100 milioni di anni. |
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Black, White Un Pokémon raro scoperto durante un'esplorazione del mare profondo. È immutato da 100 milioni di anni. |
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HeartGold, SoulSilver Scoperto per caso nelle profondità marine durante una perlustrazione. È immutato da 100 milioni di anni. |
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Platinum Un Pokémon raro scoperto durante un’esplorazione del mare profondo. È immutato da 100 milioni di anni. |
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Diamond, Pearl Un Pokémon raro scoperto durante un’esplorazione del mare profondo. È immutato da 100 milioni di anni. |
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FireRed, LeafGreen Immutato da 100 milioni di anni, è stato scoperto durante un’esplorazione nelle profondità marine. |
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Emerald Un tempo si credeva che RELICANTH si fosse estinto. Questa specie, la cui forma è immutata da 100 milioni di anni, si muove sui fondali marini con le pinne pettorali. |
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Ruby RELICANTH è una specie esistente da cento milioni di anni senza alcuna mutazione di forma. Questo antichissimo POKéMON si nutre di microrganismi come prova la sua bocca sdentata. |
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Sapphire RELICANTH è una specie rara scoperta durante le esplorazioni nelle profondità marine. Il suo corpo riesce a resistere all’incredibile pressione degli abissi oceanici ed è ricoperto di squame dure come roccia viva. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 90.3 | 404 | ||||
Attacco | 65 | 279 | ||||
Difesa | 95.3 | 359 | ||||
Attacco Speciale | 21 | 189 | ||||
Difesa Speciale | 44.2 | 229 | ||||
Velocità | 34.7 | 209 | ||||
Media | 61.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
— | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
15 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
21 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
26 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
35 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
41 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
56 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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