All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
This Pokémon does not receive recoil damage from its recoil moves.
Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.
This Pokémon's recoil moves and crash moves have 1.2× their base power.
Struggle is unaffected.
The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Spikes Pokémon | National Pokédex | 111 | Introduced in | 1 | |
Shape | Footprint | Color | Gray | |||
Height | 1 m | Weight | 115 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Monster; Field | Hatch counter | 20 | Capture rate | 120 | |
Base EXP | 69 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Rhyhorn | RhydonLevel up, starting at level 42 | RhyperiorTrade, while holding a Protector |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Alpha Sapphire Il cervello di Rhyhorn è così piccolo che durante la corsa il Pokémon non riesce neanche a ricordare dov’era diretto. A volte gli capita di ricordare di aver distrutto qualcosa. |
|
Omega Ruby Rhyhorn corre diritto per la sua strada fracassando tutto ciò che trova. Non si scompone nemmeno scontrandosi con un blocco d’acciaio. Tuttavia, il giorno seguente può accusare qualche dolore. |
|
Y Le quattro piccole zampe gli impediscono di voltarsi. Così corre e attacca in una sola direzione. |
|
X Potente, benché non particolarmente brillante, con Azione può distruggere anche un grattacielo. |
|
Black 2, White 2 Con i suoi potenti attacchi distrugge qualsiasi cosa. Non è abbastanza sagace da aiutare le persone. |
|
Black, White Con i suoi potenti attacchi distrugge qualsiasi cosa. Non è abbastanza sagace da aiutare le persone. |
|
HeartGold Le quattro piccole zampe gli impediscono di voltarsi. Così corre e attacca in una sola direzione. |
|
SoulSilver Non si preoccupa degli oggetti che trova sulla sua strada: carica e distrugge ogni ostacolo. |
|
Platinum Con i suoi potenti attacchi distrugge qualsiasi cosa. Non è abbastanza sagace da aiutare le persone. |
|
Diamond, Pearl Ha una pelle molto spessa ed è in grado di abbattere interi edifici. Non è molto sagace. |
|
LeafGreen Le sue ossa sono 1.000 volte più dure di quelle umane. Con AZIONE può far volare un rimorchio. |
|
FireRed Potente, benché non particolarmente brillante, con AZIONE può distruggere anche un grattacielo. |
|
Emerald Dotato di un cervello minuto, RHYHORN non è affatto brillante. Corre senza mai fermarsi, ma a volte durante la corsa finisce col dimenticarsi dov’era diretto. |
|
Sapphire Il cervello di RHYHORN è così piccolo che durante la corsa il POKéMON non riesce neanche a ricordare dov’era diretto. A volte gli capita di ricordare di aver distrutto qualcosa. |
|
Ruby RHYHORN corre diritto per la sua strada fracassando tutto ciò che trova. Non si scompone nemmeno scontrandosi con un blocco d’acciaio. Tuttavia, il giorno seguente può accusare qualche dolore. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 74 | 364 | ||||
Attacco | 60.4 | 269 | ||||
Difesa | 77.8 | 289 | ||||
Attacco Speciale | 5.6 | 159 | ||||
Difesa Speciale | 3.2 | 159 | ||||
Velocità | 4.7 | 149 | ||||
Media | 28.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
9 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
13 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
21 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
25 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
29 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
33 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
49 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
53 | Horn Drill | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | ||||
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | ||||
Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | ||||
Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | ||||
Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | ||||
Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | ||||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all Grass Pokémon in battle. | ||||
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||||
Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Smart Strike | 70 | — | 10 | Never misses. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.