#111 Rhyhorn

Rhyhorn

Ground Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Abilities nascosta » ottenibile in diversi modi

Reckless

This Pokémon's recoil moves and crash moves have 1.2× their base power.

Struggle is unaffected.

The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.

Work in progress ... Essentials
Species Spikes Pokémon National Pokédex 111 Introduced in 1
Shape Footprint Rhyhorn Color Gray
Height 1 m Weight 115 kg

Breeding & Training
Egg groups Monster; Field Hatch counter 20 Capture rate 120
Base EXP 69 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Rhyhorn: linea evolutiva

Baby Base Fase 1 Fase 2
Rhyhorn RhydonLevel up, starting at level 42 RhyperiorTrade, while holding a Protector

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Rhyhorn: dove catturarlo

X
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Y
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
HeartGold
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
SoulSilver
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Platinum
Walking in tall grass or a cave
  • Route 214
  • Route 227
  • Stark Mountain
  • Stark Mountain, entrance
  • Victory Road, 1F
Diamond
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
Pearl
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
FireRed
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 2, north
LeafGreen
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 2, north
Emerald
Walking in tall grass or a cave
  • Safari Zone, NW/mach bike area
Ruby
Walking in tall grass or a cave
  • Safari Zone, NW/mach bike area
Sapphire
Walking in tall grass or a cave
  • Safari Zone, NW/mach bike area
Crystal
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Gold
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Silver
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Yellow
Walking in tall grass or a cave
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Safari Zone, middle
  • Safari Zone, Area 2, north
Red
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 2, north
Blue
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 2, north

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Rhyhorn: comments


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Rhyhorn: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Il cervello di Rhyhorn è così piccolo che durante la corsa il Pokémon non riesce neanche a ricordare dov’era diretto. A volte gli capita di ricordare di aver distrutto qualcosa.
Omega Ruby
Rhyhorn corre diritto per la sua strada fracassando tutto ciò che trova. Non si scompone nemmeno scontrandosi con un blocco d’acciaio. Tuttavia, il giorno seguente può accusare qualche dolore.
Y
Le quattro piccole zampe gli impediscono di voltarsi. Così corre e attacca in una sola direzione.
X
Potente, benché non particolarmente brillante, con Azione può distruggere anche un grattacielo.
Black 2, White 2
Con i suoi potenti attacchi distrugge qualsiasi cosa. Non è abbastanza sagace da aiutare le persone.
Black, White
Con i suoi potenti attacchi distrugge qualsiasi cosa. Non è abbastanza sagace da aiutare le persone.
HeartGold
Le quattro piccole zampe gli impediscono di voltarsi. Così corre e attacca in una sola direzione.
SoulSilver
Non si preoccupa degli oggetti che trova sulla sua strada: carica e distrugge ogni ostacolo.
Platinum
Con i suoi potenti attacchi distrugge qualsiasi cosa. Non è abbastanza sagace da aiutare le persone.
Diamond, Pearl
Ha una pelle molto spessa ed è in grado di abbattere interi edifici. Non è molto sagace.
LeafGreen
Le sue ossa sono 1.000 volte più dure di quelle umane. Con AZIONE può far volare un rimorchio.
FireRed
Potente, benché non particolarmente brillante, con AZIONE può distruggere anche un grattacielo.
Emerald
Dotato di un cervello minuto, RHYHORN non è affatto brillante. Corre senza mai fermarsi, ma a volte durante la corsa finisce col dimenticarsi dov’era diretto.
Sapphire
Il cervello di RHYHORN è così piccolo che durante la corsa il POKéMON non riesce neanche a ricordare dov’era diretto. A volte gli capita di ricordare di aver distrutto qualcosa.
Ruby
RHYHORN corre diritto per la sua strada fracassando tutto ciò che trova. Non si scompone nemmeno scontrandosi con un blocco d’acciaio. Tuttavia, il giorno seguente può accusare qualche dolore.

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Rhyhorn: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
85
60.4 269
Difesa
95 (1)
77.8 289
Attacco Speciale
30
5.6 159
Difesa Speciale
30
3.2 159
Velocità
25
4.7 149
Media
57
28.8

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Rhyhorn: verso

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Rhyhorn: Pokémon compatibili

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Rhyhorn: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Horn Attack65100%25

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Fury Attack1585%20

Hits 2-5 times in one turn.

9Scary Face100%10

Lowers the target's Speed by two stages.

13Smack Down50100%15

Removes any immunity to Ground damage.

17Stomp65100%20

Has a 30% chance to make the target flinch.

21Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

25Chip Away70100%20

Ignores the target's stat modifiers.

29Rock Blast2590%10

Hits 2-5 times in one turn.

33Drill Run8095%10

Has an increased chance for a critical hit.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

41Stone Edge10080%5

Has an increased chance for a critical hit.

45Earthquake100100%10

Inflicts regular damage and can hit Dig users.

49Megahorn12085%10

Inflicts regular damage with no additional effect.

53Horn Drill*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Guard Split10

Averages Defense and Special Defense with the target.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drill Run8095%10

Has an increased chance for a critical hit.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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