#27 Sandshrew

Sandshrew

Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sand Veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Abilities nascosta » ottenibile in diversi modi

Sand Rush

This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.

Work in progress ... Essentials
Species Mouse Pokémon National Pokédex 27 Introduced in 1
Shape Footprint Sandshrew Color Yellow
Height 0.6 m Weight 12 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 255
Base EXP 60 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Sandshrew: linea evolutiva

Baby Base Fase 1 Fase 2
Sandshrew SandslashLevel up, starting at level 22

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Sandshrew: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
  • Relic Castle, a
White 2
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
  • Relic Castle, a
HeartGold
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, 2F
  • Union Cave, 1F
  • Union Cave, B1F
Platinum
Walking in tall grass or a cave
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Diamond
Walking in tall grass or a cave
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Pearl
Walking in tall grass or a cave
  • Wayward Cave, 1F
  • Wayward Cave, B1F
LeafGreen
Walking in tall grass or a cave
  • Route 10
  • Route 11
  • Route 23
  • Route 4
  • Route 8
  • Route 9
Emerald
Walking in tall grass or a cave
  • Mirage Tower
  • Route 111
Ruby
Walking in tall grass or a cave
  • Route 111
  • Route 113
Sapphire
Walking in tall grass or a cave
  • Route 111
  • Route 113
Crystal
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Union Cave, 1F
Gold
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Union Cave, 1F
  • Union Cave, B1F
Yellow
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Route 3
  • Route 4
Blue
Walking in tall grass or a cave
  • Route 10
  • Route 11
  • Route 23
  • Route 4
  • Route 8
  • Route 9

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Sandshrew: comments


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Sandshrew: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Il corpo di Sandshrew ha una conformazione che gli consente di assorbire l’acqua senza perdite e di sopravvivere nell’aridità del deserto. Questo Pokémon si avvolge su se stesso per proteggersi dai nemici.
Alpha Sapphire
Sandshrew ha una corazza estremamente secca e dura. Può chiudersi a sfera e rotolare per difendersi dagli attacchi. Quando cala la notte, si nasconde nella sabbia del deserto per dormire.
Y
Odia l’acqua e vive in tane profonde all’interno di zone aride. È capace di appallottolarsi in un istante.
X
Vive sottoterra, scavando buche. Se minacciato, si protegge raggomitolandosi.
Black 2, White 2
Scava profondi tunnel in cui poi vive. Se fiuta un pericolo o se viene attaccato si ripara appallottolandosi su se stesso.
Black, White
Vive in zone aride con precipitazioni minime. Si arrotola come se fosse una palla per difendersi dai nemici.
SoulSilver
Odia l’acqua e vive in tane profonde all’interno di zone aride. È capace di appallottolarsi in un istante.
HeartGold
Se cade da una grande altezza, questo Pokémon può salvarsi appallottolandosi e rimbalzando.
Platinum
Vive in zone aride con precipitazioni minime. Si arrotola come se fosse una palla per difendersi dai nemici.
Diamond, Pearl
Vive in zone aride con precipitazioni minime. Si arrotola come se fosse una palla per difendersi dai nemici.
LeafGreen
Si nasconde sotto terra in zone aride lontano dall’acqua. Risale solo per cercare cibo.
FireRed
Vive sottoterra, scavando buche. Se minacciato, si protegge raggomitolandosi.
Emerald
SANDSHREW si chiude a sfera e in tal modo si difende con facilità dagli attacchi. Poiché vive nel deserto, questo POKéMON ha sviluppato una corazza resistente.
Ruby
Il corpo di SANDSHREW ha una conformazione che gli consente di assorbire l’acqua senza perdite e di sopravvivere nell’aridità del deserto. Questo POKéMON si avvolge su se stesso per proteggersi dai nemici.
Sapphire
SANDSHREW ha una corazza estremamente secca e dura. Può chiudersi a sfera e rotolare per difendersi dagli attacchi. Quando cala la notte, si nasconde nella sabbia del deserto per dormire.

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Sandshrew: forme

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Sandshrew: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
75
48.9 249
Difesa
85 (1)
68.4 269
Attacco Speciale
20
1.3 139
Difesa Speciale
30
3.2 159
Velocità
40
17.2 179
Media
50
13.4

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Sandshrew: verso

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Sandshrew: Pokémon compatibili

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Sandshrew: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

3Sand Attack100%15

Lowers the target's accuracy by one stage.

5Poison Sting15100%35

Has a 30% chance to poison the target.

7Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

9Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

11Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

14Magnitude*100%30

Power varies randomly from 10 to 150.

17Swift6020

Never misses.

20Fury Swipes1880%15

Hits 2-5 times in one turn.

23Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26Slash70100%20

Has an increased chance for a critical hit.

30Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

34Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

38Swords Dance20

Raises the user's Attack by two stages.

42Sandstorm10

Changes the weather to a sandstorm for five turns.

46Earthquake100100%10

Inflicts regular damage and can hit Dig users.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hone Claws15

Raises the user's Attack and accuracy by one stage.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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