During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.
The evasion bonus does not count as a stat modifier.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.
Work in progress ... Essentials | ||||||
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Species | Mouse Pokémon | National Pokédex | 28 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 1 m | Weight | 29.5 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 90 | |
Base EXP | 158 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Sandshrew | SandslashLevel up, starting at level 22 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Il corpo di Sandslash è ricoperto da aculei coriacei, costituiti da parti di corazza indurita. I vecchi aculei cadono una volta all’anno per essere sostituiti dai nuovi che crescono sotto i precedenti. |
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Alpha Sapphire Sandslash arrotola il proprio corpo come fosse una sfera ricoperta di grandi aculei, che usa in lotta per far tentennare il nemico. Poi gli si scaglia contro per colpirlo selvaggiamente con gli artigli affilati. |
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Y Se in pericolo si chiude a riccio. In questa forma può rotolare, attaccare e scappare. |
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X Se scava molto velocemente gli si consumano le punte e gli artigli, ma gli ricrescono in un giorno. |
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Black 2, White 2 Si lancia all'attacco formando una palla con il corpo. Le formazioni coriacee sul dorso possono ferire il nemico. |
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Black, White Si arrotola come una palla e rotola sul dorso verso i nemici. Gli aculei aguzzi provocano gravi danni. |
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HeartGold Per nascondersi può girare su se stesso velocemente e provocare una tempesta di polvere accecante. |
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SoulSilver Se scava molto velocemente gli si consumano le punte e gli artigli, ma gli ricrescono in un giorno. |
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Platinum Si arrotola come una palla e rotola sul dorso verso i nemici. Gli aculei aguzzi provocano gravi danni. |
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Diamond, Pearl Si arrotola come una palla e rotola sul dorso verso i nemici. Gli aculei aguzzi provocano gravi danni. |
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FireRed Attacca con gli aculei sul dorso e gli artigli affilati, per poi fuggire rapidamente. |
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LeafGreen Se in pericolo si chiude a riccio. In questa forma può rotolare, attaccare e scappare. |
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Emerald SANDSLASH si chiude a riccio per proteggersi dagli attacchi nemici e da ondate di calore nelle giornate estremamente calde. |
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Ruby Il corpo di SANDSLASH è ricoperto da aculei coriacei, costituiti da parti di corazza indurita. I vecchi aculei cadono una volta all’anno per essere sostituiti dai nuovi che crescono sotto i precedenti. |
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Sapphire SANDSLASH arrotola il proprio corpo come fosse una sfera ricoperta di grandi aculei, che usa in lotta per far tentennare il nemico. Poi gli si scaglia contro per colpirlo selvaggiamente con gli artigli affilati. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 74.9 | 299 | ||||
Difesa | 88 | 319 | ||||
Attacco Speciale | 21 | 189 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 47.8 | 229 | ||||
Media | 48.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
— | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
3 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
7 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
11 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
14 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
17 | Swift | 60 | — | 20 | Never misses. | |||
20 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
24 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
33 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
38 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
43 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
48 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
53 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Sandshrew ma non da Sandslash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | ||||
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all Grass Pokémon in battle. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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