Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being poisoned.
This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.
While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.
Work in progress ... Essentials | ||||||
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Species | Dragon Pokémon | National Pokédex | 117 | Introduced in | 1 | |
Shape | Footprint | Color | Blue | |||
Height | 1.2 m | Weight | 25 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Dragon | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 154 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Horsea | SeadraLevel up, starting at level 32 | KingdraTrade, while holding a Dragon Scale |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Roteando turbinosamente, Seadra genera vortici così forti da riuscire a inghiottire persino un peschereccio. In questo modo il Pokémon indebolisce le prede e poi le inghiotte intere. |
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Omega Ruby Seadra dorme dopo essersi sistemato tra i rami di un corallo. I cercatori di corallo spesso rischiano di essere punti dai suoi aculei velenosi se non si accorgono della sua presenza. |
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Y È capace di nuotare all’indietro agitando rapidamente le pinne pettorali e la robusta coda. |
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X Ha il corpo ispido di aculei pungenti. Un contatto fortuito può causare uno svenimento. |
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Black 2, White 2 Si difende con gli aculei. Pinne e ossa sono comunemente usati nella medicina tradizionale. |
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Black, White Si difende con gli aculei. Pinne e ossa sono comunemente usati nella medicina tradizionale. |
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SoulSilver Dalle punte delle pinne cola veleno. Le pinne e le ossa sono rimedi naturali molto apprezzati. |
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HeartGold Un esame delle cellule ha rivelato la presenza di un gene assente in HORSEA. Se ne è parlato molto. |
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Platinum Si difende con gli aculei. Pinne e ossa sono comunemente usati nella medicina tradizionale. |
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Diamond, Pearl Si difende con gli aculei. Pinne e ossa sono comunemente usati nella medicina tradizionale. |
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LeafGreen Capace di nuotare all’indietro agitando rapidamente le pinne pettorali e la robusta coda. |
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FireRed Ha il corpo ispido di aculei pungenti. Un contatto fortuito può causare uno svenimento. |
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Emerald Gli aculei velenosi che ricoprono il corpo di SEADRA sono usati in erboristeria per la produzione di medicinali. S’infuria molto se qualcuno si avvicina al suo rifugio. |
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Sapphire Roteando turbinosamente, SEADRA genera vortici così forti da riuscire a inghiottire persino un peschereccio. In questo modo il POKéMON indebolisce le prede e poi le inghiotte intere. |
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Ruby SEADRA dorme dopo essersi sistemato tra i rami di un corallo. I cercatori di corallo spesso rischiano di essere punti dai suoi aculei velenosi se non si accorgono della sua presenza. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 29.7 | 314 | ||||
Attacco | 36.4 | 229 | ||||
Difesa | 77.8 | 289 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 68.2 | 269 | ||||
Media | 46.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
5 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
9 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
13 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
26 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
31 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
38 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
45 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
52 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |||
60 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Horsea ma non da Seadra. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Dragon Rage | * | 100% | 10 | Inflicts 40 points of damage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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