#364 Sealeo

Sealeo

Ice Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Ice Body

This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.

Abilities nascosta » ottenibile in diversi modi

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Work in progress ... Essentials
Species Ball Roll Pokémon National Pokédex 364 Introduced in 3
Shape Footprint Sealeo Color Blue
Height 1.1 m Weight 87.6 kg

Breeding & Training
Egg groups Water 1; Field Hatch counter 20 Capture rate 120
Base EXP 144 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Sealeo: linea evolutiva

Baby Base Fase 1 Fase 2
Spheal SealeoLevel up, starting at level 32 WalreinLevel up, starting at level 44

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Sealeo: dove catturarlo

Black 2
Surfing in dark spots
  • Undella Bay
White 2
Surfing in dark spots
  • Undella Bay
Black
Surfing in dark spots
  • Undella Bay
White
Surfing in dark spots
  • Undella Bay
Platinum
Surfing
  • Sea Route 230
Pearl
Surfing
  • Sea Route 226
  • Sea Route 230

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Sealeo: comments


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Sealeo: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Sealeo è solito giocare con qualsiasi cosa veda per la prima volta, tenendola in equilibrio sulla punta del naso. Talvolta, si diverte a far rotolare sul proprio naso anche Spheal.
Alpha Sapphire
Sealeo gioca spesso tenendo in equilibrio oggetti sulla punta del naso e facendoli rotolare. Riesce così anche ad annusarli e provarne la consistenza per capire se sono di suo gradimento o meno.
Y
Fa roteare sul naso qualsiasi cosa abbia forma sferica, Poké Ball e Spheal inclusi.
X
Per memorizzare un nuovo oggetto, ha bisogno di toccarlo con il naso, dove risiede la sua sensibilità.
Black 2, White 2
Fa roteare sul naso qualsiasi cosa abbia forma sferica, Poké Ball e Spheal inclusi.
Black, White
Fa roteare oggetti sul naso per controllarne l'odore e la consistenza.
HeartGold, SoulSilver
Per memorizzare un nuovo oggetto, ha bisogno di toccarlo con il naso, dove risiede la sua sensibilità.
Platinum
Fa roteare oggetti sul naso per controllarne l’odore e la consistenza.
Diamond, Pearl
Fa roteare oggetti sul naso per controllarne l’odore e la consistenza.
FireRed, LeafGreen
Col naso tasta gli oggetti e ne sente l’odore. Lo usa anche per giocare, facendovi girare SPHEAL.
Emerald
I SEALEO vivono in branco su lastre di ghiaccio, che riescono a rompere con le potenti pinne. Cinque volte al giorno si tuffano in mare per pescare.
Ruby
SEALEO è solito giocare con qualsiasi cosa veda per la prima volta, tenendola in equilibrio sulla punta del naso. Talvolta, si diverte a far rotolare sul proprio naso anche SPHEAL.
Sapphire
SEALEO gioca spesso tenendo in equilibrio oggetti sulla punta del naso e facendoli rotolare. Riesce così anche ad annusarli e provarne la consistenza per capire se sono di suo gradimento o meno.

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Sealeo: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90 (2)
82.5 384
Attacco
60
29.7 219
Difesa
70
50.5 239
Attacco Speciale
75
58.9 249
Difesa Speciale
70
50.6 239
Velocità
45
23.7 189
Media
68
39.9

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Sealeo: verso

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Sealeo: Pokémon compatibili

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Sealeo: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Defense Curl40

Raises user's Defense by one stage.

Powder Snow40100%25

Has a 10% chance to freeze the target.

Growl100%40

Lowers the target's Attack by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

9Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

13Ice Ball3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

17Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

21Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

31Rest10

User sleeps for two turns, completely healing itself.

31Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

38Hail10

Changes the weather to a hailstorm for five turns.

45Blizzard11070%5

Has a 10% chance to freeze the target.

52Sheer Cold*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spheal ma non da Sealeo. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Belly Drum10

User pays half its max HP to max out its Attack.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Sport15

Halves all Fire-type damage.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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