When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.
Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.
Work in progress ... Essentials | ||||||
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Species | Grass Snake Pokémon | National Pokédex | 496 | Introduced in | 5 | |
Shape | Footprint | Color | Green | |||
Height | 0.8 m | Weight | 16 kg |
Breeding & Training | ||||||
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Egg groups | Field; Grass | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 145 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Snivy | ServineLevel up, starting at level 17 | SerperiorLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Corre quasi scivolando sulle superfici. Confonde il nemico con i rapidi movimenti, per poi attaccarlo con una frustata. |
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Alpha Sapphire Se si sporca, le sue foglie non possono più effettuare la fotosintesi, perciò si tiene sempre molto pulito. |
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X Corre quasi scivolando sulle superfici. Confonde il nemico con i rapidi movimenti, per poi attaccarlo con una frustata. |
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Y Se si sporca, le sue foglie non possono più effettuare la fotosintesi, perciò si tiene sempre molto pulito. |
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Black 2, White 2 Se si sporca, le sue foglie non possono più effettuare la fotosintesi, perciò si tiene sempre molto pulito. |
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Black Corre quasi scivolando sulle superfici. Confonde il nemico con i rapidi movimenti, per poi attaccarlo con una frustata. |
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White Evita gli attacchi sgusciando tra la folta vegetazione. Contrattacca poi con abili colpi di frusta. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 57 | 249 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 57.4 | 249 | ||||
Velocità | 66 | 265 | ||||
Media | 40.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
16 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
20 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
24 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
32 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
36 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |||
40 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
44 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
48 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
52 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Snivy ma non da Servine. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Glare | — | 100% | 30 | Paralyzes the target. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Mean Look | — | — | 5 | Prevents the target from leaving battle. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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