#336 Seviper

Seviper

Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Shed Skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Fang Snake Pokémon National Pokédex 336 Introduced in 3
Shape Footprint Seviper Color Black
Height 2.7 m Weight 52.5 kg

Breeding & Training
Egg groups Field; Dragon Hatch counter 20 Capture rate 90
Base EXP 160 Growth rate 1.640.000 Base happiness 70
Gender
50%
50%

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Seviper: linea evolutiva

Baby Base Fase 1 Fase 2
Seviper

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Seviper: dove catturarlo

Y
Walking in tall grass or a cave
  • Route 8
Walking in yellow flowers
  • Route 8
Black 2
Walking in tall grass or a cave
  • Route 11
  • Route 7
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 7
  • Village Bridge
White 2
Walking in tall grass or a cave
  • Route 11
  • Route 7
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 7
  • Village Bridge
Black
Walking in tall grass or a cave
  • Route 11
  • Village Bridge
Walking in dark grass
  • Route 11
  • Village Bridge
White
Walking in tall grass or a cave
  • Route 11
  • Village Bridge
Walking in dark grass
  • Route 11
  • Village Bridge
Platinum
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Diamond
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Pearl
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Emerald
Walking in tall grass or a cave
  • Route 114
Sapphire
Walking in tall grass or a cave
  • Route 114

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Seviper: comments


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Seviper: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Da generazioni Seviper è in lotta contro Zangoose, suo nemico dichiarato. Le cicatrici sul suo corpo sono prove di scontri efferati. Questo Pokémon attacca usando la coda a forma di spada.
Alpha Sapphire
La coda a forma di spada di Seviper ha una duplice funzione: lacera il nemico e gli inietta un potente veleno. Il Pokémon non dimentica mai le lotte con il suo secolare nemico, Zangoose.
Y
Affila di continuo la lama della sua coda sulle rocce per renderla taglientissima. È un acerrimo nemico di Zangoose.
X
Respinge gli attacchi dell’agile Zangoose con la coda affilatissima, che secerne un micidiale veleno.
Black 2, White 2
Affila di continuo la lama della sua coda sulle rocce per renderla taglientissima. È un acerrimo nemico di Zangoose.
Black, White
È acerrimo nemico di Zangoose. Prima della lotta, affila sulle rocce la sua coda simile ad una spada.
HeartGold, SoulSilver
Respinge gli attacchi dell’agile ZANGOOSE con la coda affilatissima, che secerne un micidiale veleno.
Platinum
È acerrimo nemico di ZANGOOSE. Prima della lotta, affila sulle rocce la sua coda simile ad una spada.
Diamond, Pearl
È acerrimo nemico di ZANGOOSE. Prima della lotta, affila sulle rocce la sua coda simile ad una spada.
FireRed, LeafGreen
Affila la coda simile a una spada nella dura roccia. Si nasconde nell’erba colpendo le prede con i denti velenosi.
Emerald
SEVIPER respinge gli attacchi dell’agile ZANGOOSE, suo acerrimo nemico, con la coda a forma di spada, che secerne anche un micidiale veleno.
Ruby
Da generazioni SEVIPER è in lotta contro ZANGOOSE, suo nemico dichiarato. Le cicatrici sul suo corpo sono prove di scontri efferati. Questo POKéMON attacca usando la coda a forma di spada.
Sapphire
La coda a forma di spada di SEVIPER ha una duplice funzione: lacera il nemico e gli inietta un potente veleno. Il POKéMON non dimentica mai le lotte con il suo secolare nemico, ZANGOOSE.

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Seviper: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
73
61.7 350
Attacco
100 (1)
74.9 299
Difesa
60
35.4 219
Attacco Speciale
100 (1)
80.2 299
Difesa Speciale
60
36.9 219
Velocità
65
47.8 229
Media
76
51.2

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Seviper: verso

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Seviper: Pokémon compatibili

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Seviper: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

4Bite60100%25

Has a 30% chance to make the target flinch.

6Lick30100%30

Has a 30% chance to paralyze the target.

9Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

11Feint30100%10+2

Hits through Protect and Detect.

14Screech85%40

Lowers the target's Defense by two stages.

16Venoshock65100%10

Inflicts double damage if the target is Poisoned.

19Glare100%30

Paralyzes the target.

21Poison Fang50100%15

Has a 50% chance to badly poison the target.

24Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

26Night Slash70100%15

Has an increased chance for a critical hit.

29Gastro Acid100%10

Nullifies target's ability until it leaves battle.

31Poison Jab80100%20

Has a 30% chance to poison the target.

34Haze30

Resets all Pokémon's stats, accuracy, and evasion.

36Swords Dance20

Raises the user's Attack by two stages.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Belch12090%10

Can only be used after the user has eaten a berry.

44Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

46Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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