Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage.
This ability functions identically to Iron Barbs.
This Pokémon's Speed rises one stage after each turn.
Work in progress ... Essentials | ||||||
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Species | Brutal Pokémon | National Pokédex | 319 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 1.8 m | Weight | 88.8 kg |
Breeding & Training | ||||||
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Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 161 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Carvanha | SharpedoLevel up, starting at level 30 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Sharpedo riesce a nuotare fino alla velocità di 120 km/h, espellendo acqua di mare dalla parte posteriore del corpo come un propulsore. La sua unica debolezza è la mancanza di resistenza sulle lunghe distanze. |
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Omega Ruby Soprannominato “Tiranno del mare”, Sharpedo è molto temuto. Se perde qualcuno dei suoi temibili denti, questo ricresce all’istante. Uno di questi Pokémon da solo riesce ad affondare una superpetroliera. |
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X Con le sue zanne può spezzare il ferro. Nuota a 120 km/h. È noto come il “Tiranno del mare”. |
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Y Il “Tiranno del mare”! Nuota a 120 km/h espellendo acqua marina dal didietro a mo’ di propulsore. |
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Black 2, White 2 Con le sue zanne può spezzare il ferro. Nuota a 120 km/h. È noto come il “Tiranno del mare”. |
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Black, White Con le sue zanne può spezzare il ferro. Nuota a 120 km/h. È noto come il “Tiranno del mare”. |
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HeartGold, SoulSilver “Il tiranno del mare”! Nuota a 120 km/h espellendo acqua marina dal didietro a mo’ di propulsore. |
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Platinum Con le sue zanne può spezzare il ferro. Nuota a 120 km/h. È noto come il “Tiranno del mare”. |
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Diamond, Pearl Con le sue zanne può spezzare il ferro. Nuota a 120 km/h. È noto come il “Tiranno del mare”. |
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FireRed, LeafGreen Chiamato il “tiranno del mare”, spezza il ferro con i denti. Nuota rilasciando un getto d’acqua dalla parte posteriore. |
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Emerald Astuto e feroce tiranno dei mari, SHARPEDO ha una pelle speciale che gli permette di ridurre l’attrito in acqua e di raggiungere velocità di oltre 120 km/h. |
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Sapphire SHARPEDO riesce a nuotare fino alla velocità di 120 km/h, espellendo acqua di mare dalla parte posteriore del corpo come un propulsore. La sua unica debolezza è la mancanza di resistenza sulle lunghe distanze. |
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Ruby Soprannominato “Tiranno del mare”, SHARPEDO è molto temuto. Se perde qualcuno dei suoi temibili denti, questo ricresce all’istante. Uno di questi POKéMON da solo riesce ad affondare una superpetroliera. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 87.6 | 339 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 79 | 289 | ||||
Media | 51.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
— | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
— | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
4 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
11 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
15 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
18 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
25 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
29 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
34 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
40 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
51 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |||
56 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
62 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Carvanha ma non da Sharpedo. Learned when a Pokémon reaches a certain level. | ||||||||
43 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Carvanha ma non da Sharpedo. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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