#292 Shedinja

Shedinja

Bug Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Wonder Guard

This Pokémon is immune to damaging moves that are not super effective against it.

Moves that inflict fixed damage, such as Night Shade or Seismic Toss, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from weather, a status ailment, or Spikes, is not prevented.

This ability cannot be copied with Role Play or traded away with Skill Swap, but it can be copied with Trace, disabled with Gastro Acid, or changed with Worry Seed. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap.

If this Pokémon has a Substitute, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.

Abilities nascosta » ottenibile in diversi modi

Wonder Guard

This Pokémon is immune to damaging moves that are not super effective against it.

Moves that inflict fixed damage, such as Night Shade or Seismic Toss, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from weather, a status ailment, or Spikes, is not prevented.

This ability cannot be copied with Role Play or traded away with Skill Swap, but it can be copied with Trace, disabled with Gastro Acid, or changed with Worry Seed. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap.

If this Pokémon has a Substitute, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.

Work in progress ... Essentials
Species Shed Pokémon National Pokédex 292 Introduced in 3
Shape Footprint Shedinja Color Brown
Height 0.8 m Weight 1.2 kg

Breeding & Training
Egg groups Mineral Hatch counter 15 Capture rate 45
Base EXP 83 Growth rate 600.000 Base happiness 70
Gender
Genderless

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Shedinja: linea evolutiva

Baby Base Fase 1 Fase 2
Nincada NinjaskLevel up, starting at level 20
ShedinjaShed

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Shedinja: dove catturarlo

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Shedinja: comments


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Shedinja: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Il corpo coriaceo di Shedinja non si muove neanche di un millimetro. In realtà sembra quasi un guscio vuoto. Si dice che questo Pokémon rubi lo spirito di chiunque osi spiare dentro il suo guscio.
Alpha Sapphire
Shedinja è molto particolare. Pare comparire all’improvviso in una Poké Ball dopo l’evoluzione di Nincada. Questo strano Pokémon è completamente immobile. Non è nemmeno in grado di respirare.
X
È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l’anima.
Y
Pokémon particolare, che appare misteriosamente in una Poké Ball dopo l’evoluzione di un Nincada.
Black 2, White 2
È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l'anima.
Black, White
È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l'anima.
HeartGold, SoulSilver
Svolazza in giro senza muovere le ali. È un Pokémon strano: è vuoto all’interno e non respira.
Platinum
È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l’anima.
Diamond, Pearl
È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l’anima.
FireRed, LeafGreen
POKéMON particolare, che appare misteriosamente in una POKé BALL dopo l’evoluzione di un NINCADA.
Emerald
SHEDINJA è un POKéMON particolare che riesce a fluttuare nell’aria senza muovere le ali. Il suo corpo è vuoto e completamente buio all’interno.
Ruby
Il corpo coriaceo di SHEDINJA non si muove neanche di un millimetro. In realtà sembra quasi un guscio vuoto. Si dice che questo POKéMON rubi lo spirito di chiunque osi spiare dentro il suo guscio.
Sapphire
SHEDINJA è molto particolare. Pare comparire all’improvviso in una POKé BALL dopo l’evoluzione di NINCADA. Questo strano POKéMON è completamente immobile. Non è nemmeno in grado di respirare.

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Shedinja: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
1 (2)
0.1 1
Attacco
90
65 279
Difesa
45
16.7 189
Attacco Speciale
30
5.6 159
Difesa Speciale
30
3.2 159
Velocità
40
17.2 179
Media
39
3.2

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Shedinja: verso

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Shedinja: Pokémon compatibili

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Shedinja: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Sand Attack100%15

Lowers the target's accuracy by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Spite100%10

Lowers the PP of the target's last used move by 4.

21Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

25Mind Reader5

Ensures that the user's next move will hit the target.

29Confuse Ray100%10

Confuses the target.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

37Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

41Heal Block100%15

Prevents target from restoring its HP for five turns.

45Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nincada ma non da Shedinja. Learned when a Pokémon reaches a certain level.
17Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

29Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

33False Swipe40100%40

Cannot lower the target's HP below 1.

37Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nincada ma non da Shedinja. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint Attack6020

Never misses.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Night Slash70100%15

Has an increased chance for a critical hit.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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