This Pokémon is immune to damaging moves that are not super effective against it.
Moves that inflict fixed damage, such as Night Shade or Seismic Toss, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from weather, a status ailment, or Spikes, is not prevented.
This ability cannot be copied with Role Play or traded away with Skill Swap, but it can be copied with Trace, disabled with Gastro Acid, or changed with Worry Seed. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap.
If this Pokémon has a Substitute, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.
This Pokémon is immune to damaging moves that are not super effective against it.
Moves that inflict fixed damage, such as Night Shade or Seismic Toss, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from weather, a status ailment, or Spikes, is not prevented.
This ability cannot be copied with Role Play or traded away with Skill Swap, but it can be copied with Trace, disabled with Gastro Acid, or changed with Worry Seed. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap.
If this Pokémon has a Substitute, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.
Work in progress ... Essentials | ||||||
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Species | Shed Pokémon | National Pokédex | 292 | Introduced in | 3 | |
Shape | Footprint | Color | Brown | |||
Height | 0.8 m | Weight | 1.2 kg |
Breeding & Training | ||||||
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Egg groups | Mineral | Hatch counter | 15 | Capture rate | 45 | |
Base EXP | 83 | Growth rate | 600.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Nincada | NinjaskLevel up, starting at level 20 | ||
ShedinjaShed |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Il corpo coriaceo di Shedinja non si muove neanche di un millimetro. In realtà sembra quasi un guscio vuoto. Si dice che questo Pokémon rubi lo spirito di chiunque osi spiare dentro il suo guscio. |
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Alpha Sapphire Shedinja è molto particolare. Pare comparire all’improvviso in una Poké Ball dopo l’evoluzione di Nincada. Questo strano Pokémon è completamente immobile. Non è nemmeno in grado di respirare. |
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X È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l’anima. |
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Y Pokémon particolare, che appare misteriosamente in una Poké Ball dopo l’evoluzione di un Nincada. |
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Black 2, White 2 È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l'anima. |
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Black, White È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l'anima. |
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HeartGold, SoulSilver Svolazza in giro senza muovere le ali. È un Pokémon strano: è vuoto all’interno e non respira. |
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Platinum È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l’anima. |
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Diamond, Pearl È nato dal guscio vuoto di un insetto. Pare che chi spia nella fessura sul suo dorso perda l’anima. |
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FireRed, LeafGreen POKéMON particolare, che appare misteriosamente in una POKé BALL dopo l’evoluzione di un NINCADA. |
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Emerald SHEDINJA è un POKéMON particolare che riesce a fluttuare nell’aria senza muovere le ali. Il suo corpo è vuoto e completamente buio all’interno. |
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Ruby Il corpo coriaceo di SHEDINJA non si muove neanche di un millimetro. In realtà sembra quasi un guscio vuoto. Si dice che questo POKéMON rubi lo spirito di chiunque osi spiare dentro il suo guscio. |
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Sapphire SHEDINJA è molto particolare. Pare comparire all’improvviso in una POKé BALL dopo l’evoluzione di NINCADA. Questo strano POKéMON è completamente immobile. Non è nemmeno in grado di respirare. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 0.1 | 1 | ||||
Attacco | 65 | 279 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 5.6 | 159 | ||||
Difesa Speciale | 3.2 | 159 | ||||
Velocità | 17.2 | 179 | ||||
Media | 3.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
13 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
17 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
21 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
25 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
33 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
37 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
41 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
45 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nincada ma non da Shedinja. Learned when a Pokémon reaches a certain level. | ||||||||
17 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
21 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
29 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
33 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
37 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Nincada ma non da Shedinja. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Final Gambit | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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