#616 Shelmet

Shelmet

Bug

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Abilities nascosta » ottenibile in diversi modi

Overcoat

This Pokémon does not take damage from weather.

Work in progress ... Essentials
Species Snail Pokémon National Pokédex 616 Introduced in 5
Shape Footprint Shelmet Color Red
Height 0.4 m Weight 7.7 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 200
Base EXP 61 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Shelmet: linea evolutiva

Baby Base Fase 1 Fase 2
Shelmet AccelgorTrade, in exchange for karrablast

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Shelmet: dove catturarlo

X
Walking in tall grass or a cave
  • Route 14
Walking in yellow flowers
  • Route 19
Walking in purple flowers
  • Route 19
Walking on rough terrain
  • Route 14
  • Route 19
Y
Walking in tall grass or a cave
  • Route 14
Walking in yellow flowers
  • Route 19
Walking in purple flowers
  • Route 19
Walking on rough terrain
  • Route 14
  • Route 19
Black 2
Walking in tall grass or a cave
  • Icirrus City
  • Moor of Icirrus
  • Route 11
  • Route 6
  • Route 8
Walking in dark grass
  • Route 11
  • Route 6
White 2
Walking in tall grass or a cave
  • Icirrus City
  • Moor of Icirrus
  • Route 11
  • Route 6
  • Route 8
Walking in dark grass
  • Route 11
  • Route 6
Black
Walking in tall grass or a cave
  • Icirrus City
  • Moor of Icirrus
  • Route 8
White
Walking in tall grass or a cave
  • Icirrus City
  • Moor of Icirrus
  • Route 8

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Shelmet: comments


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Shelmet: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Quando incontra Karrablast si crea della corrente elettrica che stimola entrambi i Pokémon causandone l’evoluzione.
Alpha Sapphire
Se riceve una scarica elettrica assieme a Karrablast, si evolve. Il motivo non è chiaro.
X
Quando incontra Karrablast si crea della corrente elettrica che stimola entrambi i Pokémon causandone l’evoluzione.
Y
Se riceve una scarica elettrica assieme a Karrablast, si evolve. Il motivo non è chiaro.
Black 2, White 2
Quando incontra Karrablast si crea della corrente elettrica che stimola entrambi i Pokémon causandone l'evoluzione.
White
Se riceve una scarica elettrica assieme a Karrablast, si evolve. Il motivo non è chiaro.
Black
Se viene attaccato, si richiude nella conchiglia per difendersi e spruzza un veleno viscoso dalla fessura.

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Shelmet: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
40
8.5 179
Difesa
85 (1)
68.4 269
Attacco Speciale
40
14.5 179
Difesa Speciale
65
44.2 229
Velocità
25
4.7 149
Media
50
16

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Shelmet: verso

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Shelmet: Pokémon compatibili

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Shelmet: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

13Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

20Mega Drain40100%15

Drains half the damage inflicted to heal the user.

25Yawn10

Target sleeps at the end of the next turn.

28Protect10+4

Prevents any moves from hitting the user this turn.

32Acid Armor20

Raises the user's Defense by two stages.

37Giga Drain75100%10

Drains half the damage inflicted to heal the user.

40Body Slam85100%15

Has a 30% chance to paralyze the target.

44Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Recover10

Heals the user by half its max HP.

50Guard Swap10

User swaps Defense and Special Defense changes with the target.

56Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Guard Split10

Averages Defense and Special Defense with the target.

Mind Reader5

Ensures that the user's next move will hit the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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