This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.
In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.
Moves that hit this Pokémon have a 30% chance of being Disabled afterward.
Work in progress ... Essentials | ||||||
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Species | Puppet Pokémon | National Pokédex | 353 | Introduced in | 3 | |
Shape | Footprint | Color | Black | |||
Height | 0.6 m | Weight | 2.3 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 25 | Capture rate | 225 | |
Base EXP | 59 | Growth rate | 800.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Shuppet | BanetteLevel up, starting at level 37 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Shuppet cresce alimentandosi di sentimenti turpi, come la vendetta e l’invidia, insiti nel cuore delle persone. Si aggira per le città in cerca del rancore che insudicia gli animi. |
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Omega Ruby Shuppet è attratto dai sentimenti turpi di gelosia e vendetta. Se qualcuno serba un forte rancore, questi Pokémon arrivano a frotte per annidarsi sotto i cornicioni di casa sua. |
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Y Si annida sotto le grondaie di case dove vive gente che cova sentimenti di vendetta, che lui adora. |
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X Si dice che si nutra di rancore e invidia con il corno che ha sulla testa. A mezzanotte si scatena. |
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Black 2, White 2 Si rinvigorisce assorbendo i tristi e cupi sentimenti di vendetta degli esseri umani. |
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Black, White Si annida sotto le grondaie di case dove vive gente che cova sentimenti di vendetta, che lui adora. |
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HeartGold, SoulSilver Si dice che si nutra di rancore e invidia con il corno che ha sulla testa. A mezzanotte si scatena. |
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Platinum Si annida sotto le grondaie di case dove vive gente che cova sentimenti di vendetta, che lui adora. |
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Diamond, Pearl Si annida sotto le grondaie di case dove vive gente che cova sentimenti di vendetta, che lui adora. |
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FireRed, LeafGreen Gli piace coltivare l’invidia e la crudeltà. Il corno ritto sul capo cattura le emozioni della gente. |
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Emerald SHUPPET si aggira nel cuore della notte in cerca di sentimenti turpi quali la vendetta e l’invidia, per ritirarsi poi nel suo nido allo spuntar del sole. |
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Sapphire SHUPPET cresce alimentandosi di sentimenti turpi, come la vendetta e l’invidia, insiti nel cuore delle persone. Si aggira per le città in cerca del rancore che insudicia gli animi. |
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Ruby SHUPPET è attratto dai sentimenti turpi di gelosia e vendetta. Se qualcuno serba un forte rancore, questi POKéMON arrivano a frotte per annidarsi sotto i cornicioni di casa sua. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 13.1 | 292 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 46.2 | 225 | ||||
Difesa Speciale | 4.9 | 165 | ||||
Velocità | 23.7 | 189 | ||||
Media | 11.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
4 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
7 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
10 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
13 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
16 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
19 | Feint Attack | 60 | — | 20 | Never misses. | |||
22 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
26 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
34 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
38 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
42 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
46 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
50 | Trick | — | 100% | 10 | User and target swap items. | |||
54 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.