This Pokémon cannot have its accuracy lowered.
This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.
If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.
This ability triggers on every hit of a multiple-hit move.
Work in progress ... Essentials | ||||||
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Species | Armor Bird Pokémon | National Pokédex | 227 | Introduced in | 2 | |
Shape | Footprint | Color | Gray | |||
Height | 1.7 m | Weight | 50.5 kg |
Breeding & Training | ||||||
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Egg groups | Flying | Hatch counter | 25 | Capture rate | 25 | |
Base EXP | 163 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Skarmory |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Le ali d’acciaio di Skarmory portano i segni e le ammaccature delle lotte. Una volta l’anno le ali ricrescono completamente, ripristinando il filo tagliente delle lame. |
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Omega Ruby Skarmory è interamente corazzato all’interno di una dura armatura di protezione. Vola alla velocità di 300 km/h. Lacera il nemico con le sue ali taglienti come la lama di una spada. |
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Y È interamente rivestito da un’armatura dura come l’acciaio. Vola alla velocità di 300 km/h. |
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X Facendo il nido tra i rovi, le ali dei suoi piccoli si rinforzano per i graffi causati dalle spine. |
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Black 2, White 2 Il suo corpo metallico dà l'impressione di essere pesante, ma in realtà è leggero e gli consente di volare a 300 km/h. |
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Black, White È interamente rivestito da un'armatura dura come l'acciaio. Vola alla velocità di 300 km/h. |
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SoulSilver Facendo il nido tra i rovi, le ali dei suoi piccoli si rinforzano per i graffi causati dalle spine. |
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HeartGold Le imponenti ali sembrano pesanti, ma in realtà sono vuote e leggere, e lo fanno volare libero nel cielo. |
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Platinum È interamente rivestito da un’armatura dura come l’acciaio. Vola alla velocità di 300 km/h. |
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Diamond, Pearl È interamente rivestito da un’armatura dura come l’acciaio. Vola alla velocità di 300 km/h. |
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FireRed Facendo il nido tra i rovi, le ali dei suoi piccoli si rinforzano per i graffi causati dalle spine. |
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LeafGreen Le imponenti ali sembrano pesanti, ma in realtà sono vuote e leggere, e lo fanno volare libero nel cielo. |
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Emerald Il corpo e le ali di SKARMORY sono d’acciaio. In passato, le piume perse da questi POKéMON venivano usate per fare spade e coltelli. |
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Sapphire Le ali d’acciaio di SKARMORY portano i segni e le ammaccature delle lotte. Una volta l’anno le ali ricrescono completamente, ripristinando il filo tagliente delle lame. |
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Ruby SKARMORY è interamente corazzato all’interno di una dura armatura di protezione. Vola alla velocità di 300 km/h. Lacera il nemico con le sue ali taglienti come la lama di una spada. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 97.2 | 379 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 50.6 | 239 | ||||
Velocità | 53.8 | 239 | ||||
Media | 53.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
9 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
12 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
17 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
20 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
23 | Swift | 60 | — | 20 | Never misses. | |||
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |||
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
34 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
39 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
42 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |||
45 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
50 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |||
53 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
58 | Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
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