#80 Slowbro

Slowbro

Water Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Abilities nascosta » ottenibile in diversi modi

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Work in progress ... Essentials
Species Hermit Crab Pokémon National Pokédex 80 Introduced in 1
Shape Footprint Slowbro Color Pink
Height 1.6 m Weight 78.5 kg

Breeding & Training
Egg groups Monster; Water 1 Hatch counter 20 Capture rate 75
Base EXP 172 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Slowbro: linea evolutiva

Baby Base Fase 1 Fase 2
Slowpoke SlowbroLevel up, starting at level 37
SlowkingTrade, while holding a King’s Rock

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Slowbro: dove catturarlo

Black
Surfing in dark spots
  • Abundant Shrine
White
Surfing in dark spots
  • Abundant Shrine
HeartGold
Surfing
  • Seafoam Islands, B4F
  • Slowpoke Well, B1F
SoulSilver
Surfing
  • Seafoam Islands, B4F
  • Slowpoke Well, B1F
LeafGreen
Walking in tall grass or a cave
  • Cape Brink
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Fishing with a Super Rod
  • Cinnabar Island
Surfing
  • Berry Forest
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Crystal
Surfing
  • Slowpoke Well, B1F
Gold
Surfing
  • Slowpoke Well, B1F
Silver
Surfing
  • Slowpoke Well, B1F
Yellow
Walking in tall grass or a cave
  • Seafoam Islands, B2F
Surfing
  • Route 12
  • Route 13
Red
Walking in tall grass or a cave
  • Seafoam Islands, B2F
  • Seafoam Islands, B4F
Fishing with a Super Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Route 23
Blue
Walking in tall grass or a cave
  • Seafoam Islands, 1F
Fishing with a Super Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Route 23

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Slowbro: comments


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Slowbro: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Slowbro ha uno Shellder saldamente attaccato alla coda, che quindi non può più essere usata per pescare. Così Slowbro può essere visto nuotare di malavoglia per catturare una preda.
X
Lo Shellder che gli sta attaccato non si stacca mai a causa del profumo appetitoso della coda.
Y
Uno Slowpoke che si trovava in mare in cerca di cibo fu morso da uno Shellder, evolvendosi in Slowbro.
Black 2, White 2
Non è molto perspicace, ma sembra aguzzare l'ingegno se lo Shellder che ha sulla coda lo morde.
Black, White
Non è molto perspicace, ma sembra aguzzare l'ingegno se lo Shellder che ha sulla coda lo morde.
SoulSilver
Di natura piuttosto ottusa, ha perso la sensibilità al dolore a causa del veleno di uno SHELLDER.
HeartGold
Se combattendo perde lo SHELLDER che gli morde la coda, si trasforma in un comune SLOWPOKE.
Platinum
Non è molto perspicace, ma sembra aguzzare l’ingegno se lo SHELLDER che ha sulla coda lo morde.
Diamond, Pearl
Non è molto perspicace, ma sembra aguzzare l’ingegno se lo SHELLDER che ha sulla coda lo morde.
LeafGreen
Si dice che lo SHELLDER attaccato alla coda di SLOWPOKE si nutra degli avanzi di questo.
FireRed
Uno SLOWPOKE che si trovava in mare in cerca di cibo fu morso da uno SHELLDER, evolvendosi in SLOWBRO.
Emerald
SLOWBRO non può usare la coda per pescare perché ha uno SHELLDER attaccato ad essa. Anche se di malavoglia, è quindi costretto a nuotare per catturare una preda.
Ruby, Sapphire
SLOWBRO ha uno SHELLDER saldamente attaccato alla coda, che quindi non può più essere usata per pescare. Così SLOWBRO può essere visto nuotare di malavoglia per catturare una preda.

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Slowbro: forme

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Slowbro: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
95
86.3 394
Attacco
75
48.9 249
Difesa
110 (2)
88 319
Attacco Speciale
100
80.2 299
Difesa Speciale
80
63.9 259
Velocità
30
8 159
Media
81
64.4

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Slowbro: verso

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Slowbro: Pokémon compatibili

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Slowbro: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Withdraw40

Raises the user's Defense by one stage.

Withdraw40

Raises the user's Defense by one stage.

Heal Pulse10

Heals the target for half its max HP.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Growl100%40

Lowers the target's Attack by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Confusion50100%25

Has a 10% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

23Headbutt70100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Slack Off10

Heals the user by half its max HP.

43Amnesia20

Raises the user's Special Defense by two stages.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Rain Dance5

Changes the weather to rain for five turns.

62Psych Up10

Discards the user's stat changes and copies the target's.

68Heal Pulse10

Heals the target for half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Slowpoke ma non da Slowbro. Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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