This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
This Pokémon cannot be confused.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.
This ability does not take effect when a battle ends.
Work in progress ... Essentials | ||||||
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Species | Royal Pokémon | National Pokédex | 199 | Introduced in | 2 | |
Shape | Footprint | Color | Pink | |||
Height | 2 m | Weight | 79.5 kg |
Breeding & Training | ||||||
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Egg groups | Monster; Water 1 | Hatch counter | 20 | Capture rate | 70 | |
Base EXP | 172 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Slowpoke | SlowbroLevel up, starting at level 37 | ||
SlowkingTrade, while holding a King’s Rock |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Ogni giorno Slowking cerca di comprendere e svelare i misteri del mondo. Tuttavia, pare che questo Pokémon dimentichi tutto ciò che ha imparato se perde lo Shellder che ha sul capo. |
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X Dotato di incredibile intelligenza e intuito, sa restare calmo e padrone di sé in ogni situazione. |
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Y Quando la testa di Slowpoke fu morsa, vi penetrarono delle tossine che produssero un enorme potere. |
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Black 2, White 2 Il morso di Shellder gli ha infuso un'intelligenza pari a quella di rinomati scienziati. |
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Black, White Il morso di Shellder gli ha infuso un'intelligenza pari a quella di rinomati scienziati. |
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HeartGold Dotato di incredibile intelligenza e intuito, sa restare calmo e padrone di sé in ogni situazione. |
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SoulSilver Quando la testa di SLOWPOKE fu morsa, vi penetrarono delle tossine che produssero un enorme potere. |
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Platinum Il morso di SHELLDER gli ha infuso un’intelligenza pari a quella di rinomati scienziati. |
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Diamond, Pearl Il morso di SHELLDER gli ha infuso un’intelligenza pari a quella di rinomati scienziati. |
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LeafGreen Dotato di incredibile intelligenza e intuito, sa restare calmo e padrone di sé in ogni situazione. |
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FireRed Quando la testa di SLOWPOKE fu morsa, vi penetrarono delle tossine che produssero un enorme potere. |
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Emerald Ogni giorno SLOWKING cerca di comprendere e svelare i misteri del mondo. Tuttavia, se perde lo SHELLDER che ha sul capo, pare che dimentichi tutto ciò che ha imparato. |
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Ruby, Sapphire Ogni giorno SLOWKING cerca di comprendere e svelare i misteri del mondo. Tuttavia, pare che questo POKéMON dimentichi tutto ciò che ha imparato se perde lo SHELLDER che ha sul capo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 86.3 | 394 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 80.2 | 299 | ||||
Difesa Speciale | 91.2 | 319 | ||||
Velocità | 8 | 159 | ||||
Media | 64.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
— | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
— | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
— | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
— | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
19 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
23 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
28 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
41 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
45 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
49 | Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |||
54 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
58 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
36 | Slack Off | — | — | 10 | Heals the user by half its max HP. | |||
41 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
49 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.