#791 Solgaleo

Solgaleo

Psychic Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Full Metal Body

This Pokémon's stats cannot be lowered by other Pokémon's moves or abilities. This effect only applies to normal stat modifications and not more exotic effects such as Topsy Turvy or Power Swap.

This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.

Work in progress ... Essentials
Species Sunne Pokémon National Pokédex 791 Introduced in 7
Shape Footprint Solgaleo Color White
Height 3.4 m Weight 230 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 45
Base EXP 306 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Solgaleo: linea evolutiva

Baby Base Fase 1 Fase 2
Cosmog CosmoemLevel up, starting at level 43 SolgaleoLevel up, during the day, starting at level 53
LunalaLevel up, during the night, starting at level 53

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Solgaleo: dove catturarlo

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Solgaleo: comments


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Solgaleo: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Solgaleo: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
137
98.4 478
Attacco
137 (3)
95.1 373
Difesa
107
86.6 313
Attacco Speciale
113
87.9 325
Difesa Speciale
89
72.7 277
Velocità
97
81.5 293
Media
113
97.4

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Solgaleo: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Solgaleo: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Sunsteel Strike100100%5

Cannot be disrupted by abilities.

Sunsteel Strike100100%5

Cannot be disrupted by abilities.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Teleport20

Immediately ends wild battles. No effect otherwise.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

7Iron Head80100%15

Has a 30% chance to make the target flinch.

13Metal Sound85%40

Lowers the target's Special Defense by two stages.

19Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

23Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Morning Sun5

Heals the user by half its max HP. Affected by weather.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

47Solar Beam120100%10

Requires a turn to charge before attacking.

59Noble Roar100%30

Lowers the target's Attack and Special Attack by one stage.

61Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

67Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

73Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cosmog ma non da Solgaleo. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

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