This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.
This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Clap Pokémon | National Pokédex | 363 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 0.8 m | Weight | 39.5 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Water 1; Field | Hatch counter | 20 | Capture rate | 255 | |
Base EXP | 58 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Spheal | SealeoLevel up, starting at level 32 | WalreinLevel up, starting at level 44 |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Omega Ruby Spheal si muove molto più velocemente rotolando che non camminando. Quando si raggruppano per mangiare, questi Pokémon sbattono le zampette per dimostrare la loro gioia. I loro pasti sono molto rumorosi. |
|
Alpha Sapphire Spheal si muove sempre rotolando sul corpo a pallone. Nella stagione del disgelo lo si vede rotolare da una lastra di ghiaccio all’altra per attraversare il mare. |
|
Y Ha il corpo ricoperto di una morbida pelliccia, che gli permette di rotolare sul ghiaccio senza avvertire il freddo. |
|
X Non sa ancora nuotare molto bene e si muove più velocemente rotolando. Quando è felice batte le pinne. |
|
Black 2, White 2 Non sa ancora nuotare molto bene e si muove più velocemente rotolando. Quando è felice batte le pinne. |
|
Black, White Poiché il suo corpo non è adatto al nuoto, rotola su lastre di ghiaccio per raggiungere la riva. |
|
HeartGold, SoulSilver Attraversa il mare rotolando sulle lastre di ghiaccio. La soffice pelliccia lo protegge dal gelo. |
|
Platinum Poiché il suo corpo non è adatto al nuoto, rotola su lastre di ghiaccio per raggiungere la riva. |
|
Diamond, Pearl Poiché il suo corpo non è adatto al nuoto, rotola su lastre di ghiaccio per raggiungere la riva. |
|
FireRed, LeafGreen Ha il corpo ricoperto di una morbida pelliccia, che gli permette di rotolare sul ghiaccio senza avvertire il freddo. |
|
Emerald SPHEAL è ricoperto da una morbida pelliccia che gli permette di rotolare su lastre di ghiaccio o di tuffarsi in mare senza avvertire il freddo. |
|
Ruby SPHEAL si muove molto più velocemente rotolando che non camminando. Quando si raggruppano per pranzo, questi POKéMON sbattono le zampette per dimostrare la loro gioia. I loro pasti sono molto rumorosi. |
|
Sapphire SPHEAL si muove sempre rotolando sul corpo a pallone. Nella stagione del disgelo lo si vede rotolare da una lastra di ghiaccio all’altra per attraversare il mare. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 56.5 | 344 | ||||
Attacco | 8.5 | 179 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 34.2 | 209 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 4.7 | 149 | ||||
Media | 10.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
5 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
9 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
13 | Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
17 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
21 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
26 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
31 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
31 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
36 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
41 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
46 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.