When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.
Work in progress ... Essentials | ||||||
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Species | String Spit Pokémon | National Pokédex | 167 | Introduced in | 2 | |
Shape | Footprint | Color | Green | |||
Height | 0.5 m | Weight | 8.5 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 50 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Spinarak | AriadosLevel up, starting at level 22 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire La ragnatela tessuta da Spinarak può essere considerata il suo secondo sistema nervoso. Infatti, pare che questo Pokémon riesca a capire la natura della sua preda dalle leggere vibrazioni di tale ragnatela. |
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Y Può rimanere immobile nella tela per giorni, attendendo che s’avvicini una preda ignara. |
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X Tesse la tela con un filo sottile ma resistente. Poi attende paziente che una preda ci finisca dentro. |
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Black 2, White 2 Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi. |
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Black, White Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi. |
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HeartGold Può rimanere immobile nella tela per giorni, attendendo che s’avvicini una preda ignara. |
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SoulSilver Tesse la tela con un filo sottile ma resistente. Poi attende paziente che una preda ci finisca dentro. |
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Platinum Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi. |
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Diamond, Pearl Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi. |
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LeafGreen Può rimanere immobile nella tela per giorni, attendendo che s’avvicini un’ignara preda. |
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FireRed Tesse la tela con un filo sottile ma forte. Poi attende paziente che una preda ci finisca dentro. |
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Emerald La ragnatela tessuta da SPINARAK può essere considerata il suo secondo sistema nervoso poiché dalle sue vibrazioni pare riesca a capire la natura della sua preda. |
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Ruby, Sapphire La ragnatela tessuta da SPINARAK può essere considerata il suo secondo sistema nervoso. Infatti, pare che questo POKéMON riesca a capire la natura della sua preda dalle leggere vibrazioni di tale ragnatela. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 8 | 159 | ||||
Media | 4.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
8 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
12 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
15 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
19 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
26 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
29 | Spider Web | — | — | 10 | Prevents the target from leaving battle. | |||
33 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
36 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
47 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |||
50 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. | |||
54 | Toxic Thread | — | 100% | 20 | Poisons the target and lowers its Speed by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | ||||
Lunge | 80 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | ||||
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Rage Powder | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | |||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Sonic Boom | * | 90% | 20 | Inflicts 20 points of damage. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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