#327 Spinda

Spinda

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Tangled Feet

When this Pokémon is confused, it has twice its evasion.

Abilities nascosta » ottenibile in diversi modi

Contrary

Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.

Work in progress ... Essentials
Species Spot Panda Pokémon National Pokédex 327 Introduced in 3
Shape Footprint Spinda Color Brown
Height 1.1 m Weight 5 kg

Breeding & Training
Egg groups Field; Human-Like Hatch counter 15 Capture rate 255
Base EXP 126 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Spinda: linea evolutiva

Baby Base Fase 1 Fase 2
Spinda

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Spinda: dove catturarlo

X
Walking in purple flowers
  • Route 21
Walking in red flowers
  • Route 21
Y
Walking in purple flowers
  • Route 21
Walking in red flowers
  • Route 21
HeartGold
Walking in tall grass or a cave
  • Bell Tower, 2F
  • Bell Tower, 3F
  • Bell Tower, 4F
  • Bell Tower, 5F
  • Bell Tower, 6F
  • Bell Tower, 7F
  • Bell Tower, 8F
  • Bell Tower, 9F
  • Bell Tower, 10F
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Sprout Tower, 2F
  • Sprout Tower, 3F
SoulSilver
Walking in tall grass or a cave
  • Bell Tower, 2F
  • Bell Tower, 3F
  • Bell Tower, 4F
  • Bell Tower, 5F
  • Bell Tower, 6F
  • Bell Tower, 7F
  • Bell Tower, 8F
  • Bell Tower, 9F
  • Bell Tower, 10F
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Sprout Tower, 2F
  • Sprout Tower, 3F
Platinum
Walking in tall grass or a cave
  • Route 227
Diamond
Walking in tall grass or a cave
  • Route 227
Pearl
Walking in tall grass or a cave
  • Route 227
Emerald
Walking in tall grass or a cave
  • Route 113
Ruby
Walking in tall grass or a cave
  • Route 113
Sapphire
Walking in tall grass or a cave
  • Route 113

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Spinda: comments


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Spinda: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Pare che non esistano due Spinda dall’identico motivo maculato. Questo Pokémon si muove in modo curioso barcollando come in preda alle vertigini. Tale comportamento può confondere l’avversario.
Omega Ruby
Pare che ogni Spinda esistente abbia un motivo maculato unico rispetto agli altri. Il suo passo barcollante e malsicuro dà l’impressione che stia ballando.
Y
La probabilità che due Spinda con lo stesso disegno si incontrino è praticamente nulla.
X
Non ci sono due Spinda con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici.
Black 2, White 2
Non ci sono due Spinda con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici.
Black, White
Non ci sono due Spinda con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici.
HeartGold, SoulSilver
La probabilità che due SPINDA con lo stesso disegno si incontrino è praticamente nulla.
Platinum
Non ci sono due SPINDA con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici.
Diamond, Pearl
Non ci sono due SPINDA con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici.
FireRed, LeafGreen
Ogni SPINDA ha un diverso disegno sul corpo. I suoi movimenti confusi disorientano i nemici.
Emerald
Ogni esemplare di SPINDA ha un diverso motivo maculato sul corpo. Il suo passo incerto e barcollante confonde il nemico, che non riesce a prenderlo di mira.
Sapphire
Pare che non esistano due SPINDA dall’identico motivo maculato. Questo POKéMON si muove in modo curioso barcollando come in preda alle vertigini. Tale comportamento può confondere l’avversario.
Ruby
Pare che ogni SPINDA esistente abbia un motivo maculato unico rispetto agli altri. Il suo passo barcollante e malsicuro dà l’impressione che stia ballando.

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Spinda: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
60
29.7 219
Difesa
60
35.4 219
Attacco Speciale
60 (1)
41.5 219
Difesa Speciale
60
36.9 219
Velocità
60
41.3 219
Media
60
31.3

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Spinda: verso

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Spinda: Pokémon compatibili

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Spinda: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Copycat20

Uses the target's last used move.

10Feint Attack6020

Never misses.

14Psybeam65100%20

Has a 10% chance to confuse the target.

19Hypnosis60%20

Puts the target to sleep.

23Dizzy Punch70100%10

Has a 20% chance to confuse the target.

28Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

32Teeter Dance100%20

Confuses the target.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

41Psych Up10

Discards the user's stat changes and copies the target's.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

50Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

55Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Guard Split10

Averages Defense and Special Defense with the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Role Play10

Copies the target's ability.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Spotlight15+3

Forces the target's opponents to aim at the target for the rest of the turn.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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