This Pokémon cannot be confused.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
When this Pokémon is confused, it has twice its evasion.
Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.
Work in progress ... Essentials | ||||||
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Species | Spot Panda Pokémon | National Pokédex | 327 | Introduced in | 3 | |
Shape | Footprint | Color | Brown | |||
Height | 1.1 m | Weight | 5 kg |
Breeding & Training | ||||||
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Egg groups | Field; Human-Like | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 126 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Spinda |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Pare che non esistano due Spinda dall’identico motivo maculato. Questo Pokémon si muove in modo curioso barcollando come in preda alle vertigini. Tale comportamento può confondere l’avversario. |
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Omega Ruby Pare che ogni Spinda esistente abbia un motivo maculato unico rispetto agli altri. Il suo passo barcollante e malsicuro dà l’impressione che stia ballando. |
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Y La probabilità che due Spinda con lo stesso disegno si incontrino è praticamente nulla. |
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X Non ci sono due Spinda con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici. |
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Black 2, White 2 Non ci sono due Spinda con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici. |
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Black, White Non ci sono due Spinda con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici. |
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HeartGold, SoulSilver La probabilità che due SPINDA con lo stesso disegno si incontrino è praticamente nulla. |
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Platinum Non ci sono due SPINDA con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici. |
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Diamond, Pearl Non ci sono due SPINDA con lo stesso motivo maculato. Il suo passo barcollante confonde i nemici. |
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FireRed, LeafGreen Ogni SPINDA ha un diverso disegno sul corpo. I suoi movimenti confusi disorientano i nemici. |
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Emerald Ogni esemplare di SPINDA ha un diverso motivo maculato sul corpo. Il suo passo incerto e barcollante confonde il nemico, che non riesce a prenderlo di mira. |
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Sapphire Pare che non esistano due SPINDA dall’identico motivo maculato. Questo POKéMON si muove in modo curioso barcollando come in preda alle vertigini. Tale comportamento può confondere l’avversario. |
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Ruby Pare che ogni SPINDA esistente abbia un motivo maculato unico rispetto agli altri. Il suo passo barcollante e malsicuro dà l’impressione che stia ballando. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 41.3 | 219 | ||||
Media | 31.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Copycat | — | — | 20 | Uses the target's last used move. | |||
10 | Feint Attack | 60 | — | 20 | Never misses. | |||
14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
19 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
23 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |||
28 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
32 | Teeter Dance | — | 100% | 20 | Confuses the target. | |||
37 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
41 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
46 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
50 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
55 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | ||||
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||||
Spotlight | — | — | 15 | +3 | Forces the target's opponents to aim at the target for the rest of the turn. | |||
Trick | — | 100% | 10 | User and target swap items. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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