#442 Spiritomb

Spiritomb

Ghost Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Forbidden Pokémon National Pokédex 442 Introduced in 4
Shape Footprint Spiritomb Color Purple
Height 1 m Weight 108 kg

Breeding & Training
Egg groups Amorphous Hatch counter 30 Capture rate 100
Base EXP 170 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Spiritomb: linea evolutiva

Baby Base Fase 1 Fase 2
Spiritomb

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Spiritomb: dove catturarlo

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Spiritomb: comments


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Spiritomb: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
500 anni fa fu imprigionato nella fessura di una Roccianima come punizione.
Omega Ruby
Pokémon formato da 108 spiriti. È stato imprigionato nella fessura di una Roccianima.
Y
500 anni fa fu imprigionato nella fessura di una Roccianima come punizione.
X
Pokémon formato da 108 spiriti. È stato imprigionato nella fessura di una Roccianima.
Black 2, White 2
A causa del suo comportamento molesto è stato imprigionato in una Roccianima con un incantesimo.
Black, White
A causa del suo comportamento molesto è stato imprigionato in una Roccianima con un incantesimo.
HeartGold, SoulSilver
Pokémon formato da 108 spiriti. È stato imprigionato in una Roccianima affinché non faccia più del male.
Platinum
A causa del suo comportamento molesto è stato imprigionato in una Roccianima con un incantesimo.
Pearl
500 anni fa fu imprigionato nella fessura di una Roccianima come punizione.
Diamond
Pokémon formato da 108 spiriti. È stato imprigionato nella fessura di una Roccianima.

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Spiritomb: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
92
67.4 283
Difesa
108 (1)
87 315
Attacco Speciale
92
72.4 283
Difesa Speciale
108 (1)
90.2 315
Velocità
35
12.4 169
Media
80
61.6

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Spiritomb: verso

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Spiritomb: Pokémon compatibili

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Spiritomb: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Confuse Ray100%10

Confuses the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

7Feint Attack6020

Never misses.

13Hypnosis60%20

Puts the target to sleep.

19Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

25Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

37Nasty Plot20

Raises the user's Special Attack by two stages.

43Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

49Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Imprison10

Prevents the target from using any moves that the user also knows.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Smokescreen100%20

Lowers the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

60Quash100%15

Makes the target act last this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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