#325 Spoink

Spoink

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Abilities nascosta » ottenibile in diversi modi

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Work in progress ... Essentials
Species Bounce Pokémon National Pokédex 325 Introduced in 3
Shape Footprint Spoink Color Black
Height 0.7 m Weight 30.6 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 255
Base EXP 66 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Spoink: linea evolutiva

Baby Base Fase 1 Fase 2
Spoink GrumpigLevel up, starting at level 32

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Spoink: dove catturarlo

X
Walking in tall grass or a cave
  • Route 8
Walking in yellow flowers
  • Route 8
Y
Walking in tall grass or a cave
  • Route 8
Walking in yellow flowers
  • Route 8
Black 2
Walking in tall grass or a cave
  • Reversal Mountain, unknown area 48
  • Reversal Mountain, unknown area 49
  • Reversal Mountain, unknown area 50
  • Reversal Mountain, unknown area 51
  • Reversal Mountain, unknown area 52
  • Reversal Mountain, unknown area 53
  • Reversal Mountain, unknown area 54
  • Reversal Mountain, unknown area 55
  • Reversal Mountain, unknown area 56
  • Reversal Mountain, unknown area 57
  • Reversal Mountain, unknown area 58
  • Reversal Mountain, unknown area 59
  • Reversal Mountain, unknown area 60
HeartGold
Walking in tall grass or a cave
  • Ilex Forest
  • Viridian Forest
SoulSilver
Walking in tall grass or a cave
  • Ilex Forest
  • Viridian Forest
Platinum
Walking in tall grass or a cave
  • Route 214
Diamond
Walking in tall grass or a cave
  • Route 214
Pearl
Walking in tall grass or a cave
  • Route 214
Emerald
Walking in tall grass or a cave
  • Jagged Pass
Ruby
Walking in tall grass or a cave
  • Jagged Pass
Sapphire
Walking in tall grass or a cave
  • Jagged Pass

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Spoink: comments


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Spoink: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Spoink rimbalza come una molla sulla coda. Il colpo ricevuto dal rimbalzo gli fa battere il cuore. Di conseguenza, non può mai smettere di saltellare, altrimenti il suo cuore smette di battere.
Alpha Sapphire
Sulla sommità del capo Spoink porta una perla che serve per amplificare i suoi poteri psicocinetici. Per questo motivo è sempre in cerca di una perla più grande.
Y
Deve saltellare continuamente per far battere il suo cuore. Porta una perla di Clamperl sul capo.
X
Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere.
Black 2, White 2
Usa la coda come molla per rimbalzare in modo da mantenere vivo il battito del suo cuore, che altrimenti si fermerebbe.
Black, White
Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere.
HeartGold, SoulSilver
Deve saltellare continuamente per far battere il suo cuore. Porta una perla di CLAMPERL sul capo.
Platinum
Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere.
Diamond, Pearl
Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere.
FireRed, LeafGreen
Se smettesse di rimbalzare, forse il cuore si fermerebbe. Porta una perla di CLAMPERL sul capo.
Emerald
SPOINK ha poteri psichici che usa a proprio piacimento. Non smette mai di rimbalzare, neppure quando dorme. Si nutre di funghi che crescono sottoterra.
Ruby
SPOINK rimbalza come una molla sulla coda. Il colpo ricevuto dal rimbalzo gli fa battere il cuore. Di conseguenza, non può mai smettere di saltellare, altrimenti il suo cuore smette di battere.
Sapphire
Sulla sommità del capo SPOINK porta un perla che serve per amplificare i suoi poteri psicocinetici. Per questo motivo è sempre in cerca di una perla più grande.

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Spoink: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
25
2.2 149
Difesa
35
5.4 169
Attacco Speciale
70
54.2 239
Difesa Speciale
80 (1)
63.9 259
Velocità
60
41.3 219
Media
55
25.4

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Spoink: verso

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Spoink: Pokémon compatibili

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Spoink: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

7Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

10Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

14Psybeam65100%20

Has a 10% chance to confuse the target.

15Psych Up10

Discards the user's stat changes and copies the target's.

18Confuse Ray100%10

Confuses the target.

21Magic Coat15+4

Reflects back the first effect move used on the user this turn.

26Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

29Power Gem80100%20

Inflicts regular damage with no additional effect.

29Rest10

User sleeps for two turns, completely healing itself.

33Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

38Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

40Payback50100%10

Power is doubled if the target has already moved this turn.

44Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Simple Beam100%15

Changes the target's ability to Simple.

Skill Swap10

User and target swap abilities.

Trick100%10

User and target swap items.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

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