This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon cannot be confused.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.
Work in progress ... Essentials | ||||||
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Species | Bounce Pokémon | National Pokédex | 325 | Introduced in | 3 | |
Shape | Footprint | Color | Black | |||
Height | 0.7 m | Weight | 30.6 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 255 | |
Base EXP | 66 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Spoink | GrumpigLevel up, starting at level 32 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Spoink rimbalza come una molla sulla coda. Il colpo ricevuto dal rimbalzo gli fa battere il cuore. Di conseguenza, non può mai smettere di saltellare, altrimenti il suo cuore smette di battere. |
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Alpha Sapphire Sulla sommità del capo Spoink porta una perla che serve per amplificare i suoi poteri psicocinetici. Per questo motivo è sempre in cerca di una perla più grande. |
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Y Deve saltellare continuamente per far battere il suo cuore. Porta una perla di Clamperl sul capo. |
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X Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere. |
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Black 2, White 2 Usa la coda come molla per rimbalzare in modo da mantenere vivo il battito del suo cuore, che altrimenti si fermerebbe. |
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Black, White Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere. |
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HeartGold, SoulSilver Deve saltellare continuamente per far battere il suo cuore. Porta una perla di CLAMPERL sul capo. |
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Platinum Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere. |
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Diamond, Pearl Rimbalza costantemente usando la coda come una molla. Il movimento sollecita il cuore e lo fa battere. |
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FireRed, LeafGreen Se smettesse di rimbalzare, forse il cuore si fermerebbe. Porta una perla di CLAMPERL sul capo. |
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Emerald SPOINK ha poteri psichici che usa a proprio piacimento. Non smette mai di rimbalzare, neppure quando dorme. Si nutre di funghi che crescono sottoterra. |
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Ruby SPOINK rimbalza come una molla sulla coda. Il colpo ricevuto dal rimbalzo gli fa battere il cuore. Di conseguenza, non può mai smettere di saltellare, altrimenti il suo cuore smette di battere. |
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Sapphire Sulla sommità del capo SPOINK porta un perla che serve per amplificare i suoi poteri psicocinetici. Per questo motivo è sempre in cerca di una perla più grande. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 2.2 | 149 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 54.2 | 239 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 41.3 | 219 | ||||
Media | 25.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
7 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
10 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
15 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
18 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
21 | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
26 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
29 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
29 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
38 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
40 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
44 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
50 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Trick | — | 100% | 10 | User and target swap items. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.