#398 Staraptor

Staraptor

Normal Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Abilities nascosta » ottenibile in diversi modi

Reckless

This Pokémon's recoil moves and crash moves have 1.2× their base power.

Struggle is unaffected.

The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.

Work in progress ... Essentials
Species Predator Pokémon National Pokédex 398 Introduced in 4
Shape Footprint Staraptor Color Brown
Height 1.2 m Weight 24.9 kg

Breeding & Training
Egg groups Flying Hatch counter 15 Capture rate 45
Base EXP 218 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Staraptor: linea evolutiva

Baby Base Fase 1 Fase 2
Starly StaraviaLevel up, starting at level 14 StaraptorLevel up, starting at level 34

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Staraptor: dove catturarlo

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Staraptor: comments


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Staraptor: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
I muscoli di ali e zampe sono molto sviluppati. Vola senza fatica anche portando un piccolo Pokémon.
Alpha Sapphire
Per diventare Staraptor, lascia il gruppo e affronta la vita da solo. Possiede ali robustissime.
X
I muscoli di ali e zampe sono molto sviluppati. Vola senza fatica anche portando un piccolo Pokémon.
Y
Per diventare Staraptor, lascia il gruppo e affronta la vita da solo. Possiede ali robustissime.
Black 2, White 2
Non smette di attaccare neanche quando è ferito. Si preoccupa che la sua cresta sia sempre in ordine.
Black, White
Non smette di attaccare neanche quando è ferito. Si preoccupa che la sua cresta sia sempre in ordine.
HeartGold, SoulSilver
Per diventare STARAPTOR, lascia il gruppo e affronta la vita da solo. Possiede ali robustissime.
Platinum
Non smette di attaccare neanche quando è ferito. Si preoccupa che la sua cresta sia sempre in ordine.
Diamond
Ha un’indole selvaggia. Sfida coraggiosamente i nemici più grossi di lui.
Pearl
I muscoli di ali e zampe sono molto sviluppati. Vola senza fatica anche portando un piccolo Pokémon.

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Staraptor: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
120 (3)
87.6 339
Difesa
70
50.5 239
Attacco Speciale
50
27.2 199
Difesa Speciale
60
36.9 219
Velocità
100
84.3 299
Media
80
61.6

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Staraptor: verso

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Staraptor: Pokémon compatibili

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Staraptor: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Wing Attack60100%35

Inflicts regular damage with no additional effect.

13Double Team15

Raises the user's evasion by one stage.

18Endeavor*100%5

Lowers the target's HP to equal the user's.

23Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Aerial Ace6020

Never misses.

33Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

41Agility30

Raises the user's Speed by two stages.

49Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

57Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Starly ma non da Staraptor. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Feather Dance100%15

Lowers the target's Attack by two stages.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Fury Attack1585%20

Hits 2-5 times in one turn.

Mirror Move20

Uses the target's last used move.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Roost10

Heals the user by half its max HP.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Heat Wave9590%10

Has a 10% chance to burn the target.

Laser Focus30

Guarantees a critical hit with the user's next move.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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