#121 Starmie

Starmie

Water Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Illuminate

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

This ability has no effect in battle.

Natural Cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.

If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

Abilities nascosta » ottenibile in diversi modi

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn.

Future Sight and Doom Desire are unaffected.

Work in progress ... Essentials
Species Mysterious Pokémon National Pokédex 121 Introduced in 1
Shape Footprint Starmie Color Purple
Height 1.1 m Weight 80 kg

Breeding & Training
Egg groups Water 3 Hatch counter 20 Capture rate 60
Base EXP 182 Growth rate 1.250.000 Base happiness 70
Gender
Genderless

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Starmie: linea evolutiva

Baby Base Fase 1 Fase 2
Staryu StarmieUse a Water Stone

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Starmie: dove catturarlo

X
Fishing with a Super Rod
  • Route 8
Black 2
Surfing in dark spots
  • Humilau City
  • Route 13
  • Undella Town
White 2
Surfing in dark spots
  • Humilau City
  • Route 13
  • Undella Town
Black
Surfing in dark spots
  • Route 13
White
Surfing in dark spots
  • Route 13

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Starmie: comments


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Starmie: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Il centro del corpo di Starmie, il suo nucleo, brilla in sette colori. Per la sua luminosità è chiamato “Gemma del mare”.
Alpha Sapphire
Starmie nuota roteando vorticosamente il corpo a stella come fosse l’elica di una nave. Il suo nucleo brilla in sette diversi colori.
Y
Al centro del corpo ha un nucleo rosso che diffonde misteriosi segnali radio nel cielo notturno.
X
Nel suo nucleo brillano i sette colori dell’arcobaleno. Qualcuno lo considera una pietra preziosa.
Black 2, White 2
Il suo nucleo brilla dei colori dell'iride ed emette delle onde radio con le quali Starmie comunica con l'universo.
Black, White
Al centro del corpo ha un nucleo rosso che diffonde misteriosi segnali radio nel cielo notturno.
SoulSilver
Indipendentemente da dove vive, il suo corpo cresce assumendo una forma geometrica simmetrica.
HeartGold
La parte centrale del suo corpo è chiamata nucleo. Ogni volta ha un colore diverso.
Platinum
Al centro del corpo ha un nucleo rosso che diffonde misteriosi segnali radio nel cielo notturno.
Diamond, Pearl
Al centro del corpo ha un nucleo rosso che diffonde misteriosi segnali radio nel cielo notturno.
FireRed
A causa del corpo geometrico, la gente crede che si tratti di una creatura aliena.
LeafGreen
Nel suo nucleo brillano i sette colori dell’arcobaleno. Qualcuno lo considera una pietra preziosa.
Emerald
Nell’antichità si pensava che STARMIE venisse generato dai riflessi delle stelle che brillano sulle onde leggere del mare durante la notte.
Ruby
Il centro del corpo di STARMIE, il suo nucleo, brilla in sette colori. Per la sua luminosità è chiamato ’’Gemma del mare’’.
Sapphire
STARMIE nuota roteando vorticosamente il corpo a stella come fosse l’elica di una nave. Il suo nucleo brilla in sette diversi colori.

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Starmie: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
75
48.9 249
Difesa
85
68.4 269
Attacco Speciale
100
80.2 299
Difesa Speciale
85
69.8 269
Velocità
115 (2)
93.5 329
Media
86
76.5

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Starmie: verso

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Starmie: Pokémon compatibili

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Starmie: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Spotlight15+3

Forces the target's opponents to aim at the target for the rest of the turn.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Recover10

Heals the user by half its max HP.

Swift6020

Never misses.

40Confuse Ray100%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Staryu ma non da Starmie. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

13Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

18Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

22Camouflage20

User's type changes to match the terrain.

24Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

31Minimize10

Raises the user's evasion by two stages.

35Reflect Type15

User becomes the target's type.

37Power Gem80100%20

Inflicts regular damage with no additional effect.

42Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Light Screen30

Reduces damage from special attacks by 50% for five turns.

49Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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