Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
This ability has no effect in battle.
This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.
If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.
This Pokémon's moves have 1.3× their power when it moves last in a turn.
Future Sight and Doom Desire are unaffected.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Star Shape Pokémon | National Pokédex | 120 | Introduced in | 1 | |
Shape | Footprint | Color | Brown | |||
Height | 0.8 m | Weight | 34.5 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Water 3 | Hatch counter | 20 | Capture rate | 225 | |
Base EXP | 68 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Staryu | StarmieUse a Water Stone |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Omega Ruby Al centro del corpo di Staryu è presente un nucleo che brilla di un rosso intenso. In spiaggia, a fine estate, il nucleo di questi Pokémon ha l’aspetto delle stelle nel firmamento. |
|
Alpha Sapphire Pare che la notte Staryu comunichi con le stelle facendo brillare il suo nucleo rosso al centro del corpo. In caso di perdita di qualche appendice questo Pokémon riesce a rigenerarla senza problemi. |
|
X Anche se il corpo è lacerato, continua a rigenerarsi finché il nucleo ardente centrale rimane intatto. |
|
Y Se ne trovano molti in riva al mare. Di notte, il nucleo al centro del corpo lampeggia di una luce rossa. |
|
Black 2, White 2 Se fatto a pezzi, ha la capacità di rigenerarsi in un istante, a condizione però che il suo nucleo rosso sia intatto. |
|
Black, White Se il corpo è lacerato, si rigenera se il nucleo rosso è ancora intatto. Il nucleo brilla a mezzanotte. |
|
SoulSilver Anche se il corpo è lacerato, continua a rigenerarsi finché il nucleo ardente centrale rimane intatto. |
|
HeartGold Di notte il centro del suo corpo pulsa continuamente allo stesso ritmo del cuore umano. |
|
Platinum Se il corpo è lacerato, si rigenera se il nucleo rosso è ancora intatto. Il nucleo brilla a mezzanotte. |
|
Diamond, Pearl Se il corpo è lacerato, si rigenera se il nucleo rosso è ancora intatto. Il nucleo brilla a mezzanotte. |
|
LeafGreen Molto enigmatico, è in grado di rigenerare senza fatica qualsiasi appendice persa lottando. |
|
FireRed Se ne trovano molti in riva al mare. Di notte, il nucleo al centro del corpo lampeggia di una luce rossa. |
|
Emerald Quando gli STARYU si raggruppano di notte, i loro nuclei centrali brillano al ritmo delle stelle. Se perde un’appendice, questo POKéMON la rigenera senza problemi. |
|
Ruby Al centro del corpo di STARYU è presente un nucleo che brilla di un rosso intenso. In spiaggia, a fine estate, il nucleo di questi POKéMON ha l’aspetto delle stelle nel firmamento. |
|
Sapphire Pare che la notte STARYU comunichi con le stelle facendo brillare il suo nucleo rosso al centro del corpo. In caso di perdita di qualche appendice questo POKéMON riesce a rigenerarla senza problemi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 2.1 | 264 | ||||
Attacco | 12 | 189 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 54.2 | 239 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 68.2 | 269 | ||||
Media | 27.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
4 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
7 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
10 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
13 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
16 | Swift | 60 | — | 20 | Never misses. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |||
24 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
28 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
31 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |||
35 | Reflect Type | — | — | 15 | User becomes the target's type. | |||
37 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
40 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
42 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
46 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
49 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.