#434 Stunky

Stunky

Poison Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Stench

This Pokémon's damaging moves have a 10% chance to make the target flinch with each hit if they do not already cause flinching as a secondary effect.

This ability does not stack with a held item.

Overworld: The wild encounter rate is halved while this Pokémon is first in the party.

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

Abilities nascosta » ottenibile in diversi modi

Keen Eye

This Pokémon cannot have its accuracy lowered.

This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Work in progress ... Essentials
Species Skunk Pokémon National Pokédex 434 Introduced in 4
Shape Footprint Stunky Color Purple
Height 0.4 m Weight 19.2 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 225
Base EXP 66 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Stunky: linea evolutiva

Baby Base Fase 1 Fase 2
Stunky SkuntankLevel up, starting at level 34

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Stunky: dove catturarlo

X
Walking in tall grass or a cave
  • Route 11
Y
Walking in tall grass or a cave
  • Route 11
Diamond
Walking in tall grass or a cave
  • Route 206
  • Route 214
  • Route 221

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Stunky: comments


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Stunky: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Emette un fluido puzzolente dal posteriore. Il tanfo si sparge per 2 km e tiene lontani i Pokémon.
Alpha Sapphire
Si protegge spruzzando un fluido puzzolente dal posteriore. Il tanfo permane per 24 ore.
X
Emette un fluido puzzolente dal posteriore. Il tanfo si sparge per 2 km e tiene lontani i Pokémon.
Y
Si protegge spruzzando un fluido puzzolente dal posteriore. Il tanfo permane per 24 ore.
Black 2, White 2
Emette un fluido puzzolente dal posteriore. Il tanfo si sparge per 2 km e tiene lontani i Pokémon.
Black, White
Emette un fluido puzzolente dal posteriore. Il tanfo si sparge per 2 km e tiene lontani i Pokémon.
HeartGold, SoulSilver
Dal posteriore spruzza un liquido talmente puzzolente che ci si sente male anche a due km di distanza.
Platinum
Emette un fluido puzzolente dal posteriore. Il tanfo si sparge per 2 km e tiene lontani i Pokémon.
Diamond
Si protegge spruzzando un fluido puzzolente dal posteriore. Il tanfo permane per 24 ore.
Pearl
Spruzza un fluido puzzolente e disgustoso dal posteriore per allontanare i nemici.

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Stunky: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
63
44.5 330
Attacco
63
33.1 225
Difesa
47
18.6 193
Attacco Speciale
41
17.6 181
Difesa Speciale
41
12.1 181
Velocità
74 (1)
57.7 247
Media
54
24.6

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Stunky: verso

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Stunky: Pokémon compatibili

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Stunky: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

3Poison Gas90%40

Poisons the target.

7Screech85%40

Lowers the target's Defense by two stages.

9Fury Swipes1880%15

Hits 2-5 times in one turn.

13Smokescreen100%20

Lowers the target's accuracy by one stage.

15Feint30100%10+2

Hits through Protect and Detect.

19Acid Spray40100%20

Lowers the target's Special Defense by two stages.

21Bite60100%25

Has a 30% chance to make the target flinch.

25Slash70100%20

Has an increased chance for a critical hit.

27Toxic90%10

Badly poisons the target, inflicting more damage every turn.

31Night Slash70100%15

Has an increased chance for a critical hit.

33Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

37Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

39Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

43Belch12090%10

Can only be used after the user has eaten a berry.

45Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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