#185 Sudowoodo

Sudowoodo

Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Abilities nascosta » ottenibile in diversi modi

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

Work in progress ... Essentials
Species Imitation Pokémon National Pokédex 185 Introduced in 2
Shape Footprint Sudowoodo Color Brown
Height 1.2 m Weight 38 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 65
Base EXP 144 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Sudowoodo: linea evolutiva

Baby Base Fase 1 Fase 2
BonslyEither parent must hold Rock Incense SudowoodoLevel up, knowing mimic

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Sudowoodo: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Route 221
Pearl
Walking in tall grass or a cave
  • Route 214
  • Route 221

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Sudowoodo: comments


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Sudowoodo: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Sudowoodo si camuffa da albero per evitare gli attacchi nemici. Tuttavia, poiché gli arti superiori sono sempreverdi, d’inverno viene scoperto facilmente.
X
Sebbene finga di essere un albero, la composizione sembra più simile a quella di una roccia.
Y
Si traveste da albero per evitare gli attacchi. Odiando l’acqua, scompare appena inizia a piovere.
Black 2, White 2
Evita gli attacchi nemici rimanendo immobile e camuffandosi da albero. Odia l'acqua e rifugge la pioggia.
Black, White
Evita gli attacchi nemici rimanendo immobile e camuffandosi da albero. Odia l'acqua e rifugge la pioggia.
HeartGold
Sebbene finga di essere un albero, la composizione sembra più simile a quella di una roccia.
SoulSilver
Si traveste da albero per evitare gli attacchi. Odiando l’acqua, scompare appena inizia a piovere.
Platinum
Evita gli attacchi nemici rimanendo immobile e camuffandosi da albero. Odia l’acqua e rifugge la pioggia.
Diamond
Ha l’aspetto di un albero, ma il suo corpo è più simile alla roccia. È debole contro l’acqua.
Pearl
Si piazza lungo i sentieri fingendosi un albero. Scompare non appena comincia a piovere.
LeafGreen
Sebbene finga di essere un albero, la sua composizione sembra più simile a quella di una roccia.
FireRed
Si traveste da albero per evitare gli attacchi. Odiando l’acqua, scompare appena inizia a piovere.
Emerald
SUDOWOODO evita gli attacchi nemici camuffandosi da albero. In inverno si capisce che non è una pianta dalle zampe anteriori sempreverdi.
Ruby, Sapphire
SUDOWOODO si camuffa da albero per evitare gli attacchi nemici. Tuttavia, poiché le zampe anteriori sono sempreverdi, d’inverno il POKéMON viene spesso scambiato per una pianta artificiale.

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Sudowoodo: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
100
74.9 299
Difesa
115 (2)
89.8 329
Attacco Speciale
30
5.6 159
Difesa Speciale
65
44.2 229
Velocità
30
8 159
Media
68
39.9

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Sudowoodo: verso

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Sudowoodo: Pokémon compatibili

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Sudowoodo: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Slam8075%20

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

19Feint Attack6020

Never misses.

22Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

26Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

29Block5

Prevents the target from leaving battle.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

36Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

47Stone Edge10080%5

Has an increased chance for a critical hit.

50Hammer Arm10090%10

Lowers user's Speed by one stage.

54Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Bonsly ma non da Sudowoodo. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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