Moves targetting this Pokémon use one extra PP.
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.
When this Pokémon enters battle, all participating trainers are notified that it has this ability.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
This Pokémon cannot flinch.
Work in progress ... Essentials | ||||||
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Species | Aurora Pokémon | National Pokédex | 245 | Introduced in | 2 | |
Shape | Footprint | Color | Blue | |||
Height | 2 m | Weight | 187 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 80 | Capture rate | 3 | |
Base EXP | 261 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Suicune |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Suicune rappresenta la purezza delle sorgenti d’acqua dolce. Corre con grazia immerso nella natura. Questo Pokémon ha la facoltà di depurare le acque di scarico. |
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X Corre per tutto il mondo per purificare l’acqua contaminata. Si allontana con i venti del nord. |
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Y Si dice che sia la reincarnazione dei venti nordici. Purifica all’istante l’acqua torbida e putrida. |
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Black 2, White 2 Corre per tutto il mondo per purificare l'acqua contaminata. Si allontana con i venti del nord. |
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Black, White Corre per tutto il mondo per purificare l'acqua contaminata. Si allontana con i venti del nord. |
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HeartGold Si dice che sia la reincarnazione dei venti nordici. Purifica all’istante l’acqua torbida e putrida. |
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SoulSilver Un Pokémon che corre in lungo e in largo. Si dice che ogni volta che appare, soffino i venti del nord. |
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Platinum Corre per tutto il mondo per purificare l’acqua contaminata. Si allontana con i venti del nord. |
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Diamond, Pearl Corre per tutto il mondo per purificare l’acqua contaminata. Si allontana con i venti del nord. |
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FireRed Ama correre in lungo e in largo. Si dice che ogni volta che appare, soffino i venti del nord. |
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LeafGreen Si dice che sia la reincarnazione dei venti nordici. Può purificare all’istante l’acqua torbida e putrida. |
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Emerald SUICUNE rappresenta la purezza delle sorgenti d’acqua dolce. Corre con grazia immerso nella natura e ha la facoltà di depurare le acque di scarico. |
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Ruby, Sapphire SUICUNE rappresenta la purezza delle sorgenti d’acqua dolce. Corre con grazia immerso nella natura. Questo POKéMON ha la facoltà di depurare le acque di scarico. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 90.3 | 404 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 89.8 | 329 | ||||
Attacco Speciale | 70.5 | 279 | ||||
Difesa Speciale | 92.9 | 329 | ||||
Velocità | 68.2 | 269 | ||||
Media | 87.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
8 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
15 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
22 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
29 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
36 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
43 | Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | ||
50 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
57 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
64 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
71 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
78 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
85 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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