#192 Sunflora

Sunflora

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Solar Power

During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.

Abilities nascosta » ottenibile in diversi modi

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Work in progress ... Essentials
Species Sun Pokémon National Pokédex 192 Introduced in 2
Shape Footprint Sunflora Color Yellow
Height 0.8 m Weight 8.5 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 120
Base EXP 149 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Sunflora: linea evolutiva

Baby Base Fase 1 Fase 2
Sunkern SunfloraUse a Sun Stone

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Sunflora: dove catturarlo

Black
Walking in rustling grass
  • Route 12
White
Walking in rustling grass
  • Route 12

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Sunflora: comments


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Sunflora: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Sunflora converte l’energia solare in nutrimento. È attivo durante il giorno quando fa caldo. Tuttavia, appena il sole tramonta non fa più il minimo movimento.
X
Con l’avvicinarsi della bella stagione, i suoi petali si fanno più vivi e splendenti.
Y
Trae energia dalla luce del sole e si muove di continuo per cercare di assorbirne sempre di più.
Black 2, White 2
Guarda sempre in direzione del sole per raccogliere i suoi raggi e trasformarli in energia.
Black, White
Trae energia dalla luce del sole e si muove di continuo per cercare di assorbirne sempre di più.
HeartGold
Converte la luce solare in energia. Nell’oscurità, dopo il tramonto, richiude i petali e si fa quieto.
SoulSilver
Di giorno si muove freneticamente, ma quando cala il sole si ferma e interrompe ogni attività.
Platinum
Trae energia dalla luce del sole e si muove di continuo per cercare di assorbirne sempre di più.
Diamond, Pearl
Trae energia dalla luce del sole e si muove di continuo per cercare di assorbirne sempre di più.
LeafGreen
Converte la luce solare in energia. Dopo il tramonto, nell’oscurità, richiude i petali, acquietandosi.
FireRed
Di giorno si muove freneticamente, ma quando cala il sole si ferma e interrompe ogni attività.
Emerald
SUNFLORA converte l’energia solare in nutrimento. È attivo durante il giorno quando fa caldo, ma appena il sole tramonta non fa più il minimo movimento.
Ruby, Sapphire
SUNFLORA converte l’energia solare in nutrimento. È attivo durante il giorno quando fa caldo, ma appena il sole tramonta non fa più il minimo movimento.

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Sunflora: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
75
48.9 249
Difesa
55
29.2 209
Attacco Speciale
105 (2)
83.7 309
Difesa Speciale
85
69.8 269
Velocità
30
8 159
Media
70
44.3

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Sunflora: verso

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Sunflora: Pokémon compatibili

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Sunflora: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Flower Shield10

Raises the Defense of all Grass Pokémon in battle.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Pound40100%35

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

4Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

7Grass Whistle55%15

Puts the target to sleep.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

19Worry Seed100%10

Changes the target's ability to Insomnia.

22Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Bullet Seed25100%30

Hits 2-5 times in one turn.

28Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

31Natural Gift*100%15

Power and type depend on the held berry.

34Solar Beam120100%10

Requires a turn to charge before attacking.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

40Sunny Day5

Changes the weather to sunny for five turns.

43Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

50Petal Blizzard90100%15

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sunkern ma non da Sunflora. Learned when a Pokémon reaches a certain level.
25Endeavor*100%5

Lowers the target's HP to equal the user's.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

43Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sunkern ma non da Sunflora. Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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