#788 Tapu Fini

Tapu Fini

Water Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

Abilities nascosta » ottenibile in diversi modi

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Work in progress ... Essentials
Species Land Spirit Pokémon National Pokédex 788 Introduced in 7
Shape Footprint Tapu Fini Color Purple
Height 1.3 m Weight 21.2 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 15 Capture rate 3
Base EXP 257 Growth rate 1.250.000 Base happiness 70
Gender
Genderless

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Tapu Fini: linea evolutiva

Baby Base Fase 1 Fase 2
Tapu Fini

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Tapu Fini: dove catturarlo

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Tapu Fini: comments


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Tapu Fini: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Tapu Fini: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
75
48.9 249
Difesa
115
89.8 329
Attacco Speciale
95
74.8 289
Difesa Speciale
130 (3)
96.6 359
Velocità
85
68.2 269
Media
95
85.6

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Tapu Fini: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Tapu Fini: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

Heal Pulse10

Heals the target for half its max HP.

Mean Look5

Prevents the target from leaving battle.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mist30

Protects the user's stats from being changed by enemy moves.

Withdraw40

Raises the user's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

8Water Pulse60100%20

Has a 20% chance to confuse the target.

14Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

20Soak100%20

Changes the target's type to Water.

26Refresh20

Cleanses the user of a burn, paralysis, or poison.

32Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

38Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

43Nature’s Madness*90%10

Inflicts damage equal to half the target's HP.

48Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

53Aqua Ring20

Restores 1/16 of the user's max HP each turn.

58Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

96Nature Power20

Uses a move which depends upon the terrain.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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