This Pokémon cannot have its stats lowered by other Pokémon.
This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.
This ability functions identically to White Smoke in battle.
Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like Absorb, it instead loses as many HP as it would usually gain.
Dream Eater is unaffected.
This Pokémon heals for 1/16 of its maximum HP after each turn during rain.
Work in progress ... Essentials | ||||||
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Species | Jellyfish Pokémon | National Pokédex | 72 | Introduced in | 1 | |
Shape | Footprint | Color | Blue | |||
Height | 0.9 m | Weight | 45.5 kg |
Breeding & Training | ||||||
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Egg groups | Water 3 | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 67 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Tentacool | TentacruelLevel up, starting at level 30 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Il corpo di Tentacool è costituito quasi solo d’acqua. Se pescato ed esposto all’aria, si secca totalmente. In caso di disidratazione, dunque, si consiglia di rimetterlo in mare. |
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Alpha Sapphire Tentacool assorbe la luce solare e la rifrange usando l’acqua che ha nel corpo per convertirla in raggi energetici. Successivamente emette questi raggi dalla piccola sfera rossa che ha sulla testa. |
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X Il suo corpo è quasi interamente composto d’acqua. Emette dei raggi misteriosi dagli occhi cristallini. |
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Y Va alla deriva in acque poco profonde. Se pescato per sbaglio, colpisce con gli aculei pungenti. |
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Black 2, White 2 Dato che il suo corpo è quasi interamente composto d'acqua, se si arena si avvizzisce subito. |
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Black, White Dato che il suo corpo è quasi interamente composto d'acqua, se si arena si avvizzisce subito. |
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HeartGold Con la bassa marea si possono trovare resti disidratati di TENTACOOL sul bagnasciuga. |
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SoulSilver Si lascia trasportare dalle onde. Difficilmente visibile in acqua, si fa notare solo quando punge. |
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Platinum Dato che il suo corpo è quasi interamente composto d’acqua, se si arena si avvizzisce subito. |
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Diamond Il suo corpo è quasi interamente composto d’acqua. Emette dei raggi misteriosi dagli occhi cristallini. |
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Pearl Si lascia trascinare dalle correnti. Numerosi pescatori rimangono feriti dai suoi aculei velenosi. |
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FireRed Ha occhi trasparenti come il cristallo, dai quali lancia misteriosi raggi di luce. |
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LeafGreen Va alla deriva in acque poco profonde. Se pescato per sbaglio, colpisce con gli aculei pungenti. |
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Emerald Il corpo di TENTACOOL è composto quasi interamente di acqua. Afferra ed avvelena la preda con i lunghi tentacoli che sono dotati di pungenti aculei sulle punte. |
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Ruby Il corpo di TENTACOOL è costituito quasi solo d’acqua. Se pescato ed esposto all’aria, si secca totalmente. In caso di disidratazione, dunque, si consiglia di rimetterlo in mare. |
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Sapphire TENTACOOL assorbe la luce solare e la rifrange usando l’acqua che ha nel corpo per convertirla in raggi energetici. Successivamente emette questi raggi attraverso gli occhi cristallini. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 8.5 | 179 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 27.2 | 199 | ||||
Difesa Speciale | 84.4 | 299 | ||||
Velocità | 53.8 | 239 | ||||
Media | 26.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
4 | Supersonic | — | 55% | 20 | Confuses the target. | |||
7 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
13 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||
16 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
19 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
22 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
28 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |||
31 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
34 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
40 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
43 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
49 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | ||||
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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