#538 Throh

Throh

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Inner Focus

This Pokémon cannot flinch.

Abilities nascosta » ottenibile in diversi modi

Mold Breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.

For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way.

Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all.

An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

This ability functions identically to Teravolt and Turboblaze.

Work in progress ... Essentials
Species Judo Pokémon National Pokédex 538 Introduced in 5
Shape Footprint Throh Color Red
Height 1.3 m Weight 55.5 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 45
Base EXP 163 Growth rate 1.000.000 Base happiness 70
Gender
100%

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Throh: linea evolutiva

Baby Base Fase 1 Fase 2
Throh

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Throh: dove catturarlo

Y
Walking in tall grass or a cave
  • Route 11
Black 2
Walking in tall grass or a cave
  • Victory Road, unknown area 76
Walking in rustling grass
  • Pinwheel Forest, outside
  • Route 15
  • Route 18
  • Route 23
Walking in dark grass
  • Victory Road, unknown area 76
White 2
Walking in tall grass or a cave
  • Pinwheel Forest, outside
  • Route 15
  • Route 18
  • Route 23
  • Victory Road, unknown area 76
Walking in dark grass
  • Pinwheel Forest, outside
  • Route 15
  • Route 18
  • Route 23
  • Victory Road, unknown area 76
Black
Walking in rustling grass
  • Pinwheel Forest, outside
  • Route 10
  • Route 10, Victory Road gate
  • Route 15
  • Route 18
White
Walking in tall grass or a cave
  • Pinwheel Forest, outside
  • Route 10
  • Route 10, Victory Road gate
  • Route 15
  • Route 18
Walking in dark grass
  • Pinwheel Forest, outside
  • Route 10
  • Route 10, Victory Road gate
  • Route 15
  • Route 18

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Throh: comments


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Throh: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
La cintura da karate lo rende più forte. I Throh selvatici si costruiscono le cinture usando piante rampicanti.
Alpha Sapphire
Quando incontra un avversario più grande di lui, lo assale l’istinto di lanciarlo via. Cambia cintura quando diventa più forte.
X
La cintura da karate lo rende più forte. I Throh selvatici si costruiscono le cinture usando piante rampicanti.
Y
Quando incontra un avversario più grande di lui, lo assale l’istinto di lanciarlo via. Cambia cintura quando diventa più forte.
Black 2, White 2
Quando incontra un avversario più grande di lui, lo assale l'istinto di lanciarlo via. Cambia cintura quando diventa più forte.
White
Ha il vizio di affrontare avversari più grandi di lui. In genere si sposta in gruppi di cinque individui.
Black
La cintura da karate lo rende più forte. I Throh selvatici si costruiscono le cinture usando piante rampicanti.

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Throh: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
120 (2)
96.9 444
Attacco
100
74.9 299
Difesa
85
68.4 269
Attacco Speciale
30
5.6 159
Difesa Speciale
85
69.8 269
Velocità
45
23.7 189
Media
77
53.4

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Throh: verso

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Throh: Pokémon compatibili

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Throh: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mat Block10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Focus Energy30

Increases the user's chance to score a critical hit.

5Seismic Toss*100%20

Inflicts damage equal to the user's level.

9Vital Throw7010-1

Never misses.

13Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

17Storm Throw60100%10

Always scores a critical hit.

21Body Slam85100%15

Has a 30% chance to paralyze the target.

25Bulk Up20

Raises the user's Attack and Defense by one stage.

29Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

33Endure10+4

Prevents the user's HP from lowering below 1 this turn.

37Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

41Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

45Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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