#328 Trapinch

Trapinch

Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hyper Cutter

This Pokémon's Attack cannot be lowered by other Pokémon.

This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.

Arena Trap

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected.

Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

Abilities nascosta » ottenibile in diversi modi

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Work in progress ... Essentials
Species Ant Pit Pokémon National Pokédex 328 Introduced in 3
Shape Footprint Trapinch Color Brown
Height 0.7 m Weight 15 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 255
Base EXP 58 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Trapinch: linea evolutiva

Baby Base Fase 1 Fase 2
Trapinch VibravaLevel up, starting at level 35 FlygonLevel up, starting at level 45

  »» Back to top ««  

Trapinch: dove catturarlo

X
Walking on rough terrain
  • Route 13
Y
Walking on rough terrain
  • Route 13
Black 2
Walking in tall grass or a cave
  • Desert Resort
  • Reversal Mountain, unknown area 48
White 2
Walking in tall grass or a cave
  • Desert Resort
  • Reversal Mountain, unknown area 48
Diamond
Walking in tall grass or a cave
  • Route 228
Pearl
Walking in tall grass or a cave
  • Route 228
Emerald
Walking in tall grass or a cave
  • Mirage Tower
  • Route 111
Ruby
Walking in tall grass or a cave
  • Route 111
Sapphire
Walking in tall grass or a cave
  • Route 111

  »» Back to top ««  

Trapinch: comments


  »» Back to top ««  

Trapinch: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
La tana di Trapinch è ricavata in una ripida fossa a forma di sacca scavata nella sabbia. Il Pokémon attende pazientemente che la preda cada in trappola. Le sue possenti mascelle frantumano anche la pietra.
Alpha Sapphire
Trapinch è un paziente cacciatore. Nel deserto scava fosse micidiali e attende che la preda cada in trappola. Questo Pokémon può vivere senz’acqua anche per una settimana.
Y
Costruisce un nido a forma di imbuto dal quale non si può scappare, aspettando poi che le prede cadano in trappola.
X
Vive nei deserti. Scava buche nel terreno e vi si apposta, attendendo che le prede vi caschino dentro.
Black 2, White 2
Costruisce un nido a forma di imbuto dal quale non si può scappare, aspettando poi che le prede cadano in trappola.
Black, White
Scava fosse coniche nella sabbia del deserto e attende che le prede cadano in trappola.
HeartGold, SoulSilver
Se si cade in una delle fosse coniche che TRAPINCH scava nel deserto, è impossibile sfuggirne.
Platinum
Scava fosse coniche nella sabbia del deserto e attende che le prede cadano in trappola.
Diamond, Pearl
Scava fosse coniche nella sabbia del deserto e attende che le prede cadano in trappola.
FireRed, LeafGreen
Vive nei deserti. Scava buche nel terreno e vi si apposta, attendendo che le prede vi caschino dentro.
Emerald
Le possenti mascelle di TRAPINCH possono frantumare persino la pietra. La sua testa è così grande che se cade all’indietro, ha difficoltà a rialzarsi.
Ruby
La tana di TRAPINCH è ricavata in una ripida fossa a forma di sacca scavata nella sabbia. Il POKéMON attende pazientemente che la preda cada in trappola. Le sue possenti mascelle frantumano anche la pietra.
Sapphire
TRAPINCH è un paziente cacciatore. Nel deserto scava fosse micidiali e attende che la preda cada in trappola. Questo POKéMON può vivere senz’acqua anche per una settimana.

  »» Back to top ««  

Trapinch: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
100 (1)
74.9 299
Difesa
45
16.7 189
Attacco Speciale
45
21 189
Difesa Speciale
45
15.5 189
Velocità
10
0.5 119
Media
48
10.5

  »» Back to top ««  

Trapinch: verso

  »» Back to top ««  

Trapinch: Pokémon compatibili

  »» Back to top ««  

Trapinch: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Feint Attack6020

Never misses.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

12Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Rock Slide7590%10

Has a 30% chance to make the target flinch.

19Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

26Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

29Feint30100%10+2

Hits through Protect and Detect.

33Earthquake100100%10

Inflicts regular damage and can hit Dig users.

36Sandstorm10

Changes the weather to a sandstorm for five turns.

40Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

43Hyper Beam15090%5

User foregoes its next turn to recharge.

47Fissure*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Energy30

Increases the user's chance to score a critical hit.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,188 secondi.