This Pokémon's Attack cannot be lowered by other Pokémon.
This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.
While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected.
Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.
An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.
Moves that lower the user's stats are unaffected.
Work in progress ... Essentials | ||||||
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Species | Ant Pit Pokémon | National Pokédex | 328 | Introduced in | 3 | |
Shape | Footprint | Color | Brown | |||
Height | 0.7 m | Weight | 15 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 20 | Capture rate | 255 | |
Base EXP | 58 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Trapinch | VibravaLevel up, starting at level 35 | FlygonLevel up, starting at level 45 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby La tana di Trapinch è ricavata in una ripida fossa a forma di sacca scavata nella sabbia. Il Pokémon attende pazientemente che la preda cada in trappola. Le sue possenti mascelle frantumano anche la pietra. |
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Alpha Sapphire Trapinch è un paziente cacciatore. Nel deserto scava fosse micidiali e attende che la preda cada in trappola. Questo Pokémon può vivere senz’acqua anche per una settimana. |
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Y Costruisce un nido a forma di imbuto dal quale non si può scappare, aspettando poi che le prede cadano in trappola. |
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X Vive nei deserti. Scava buche nel terreno e vi si apposta, attendendo che le prede vi caschino dentro. |
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Black 2, White 2 Costruisce un nido a forma di imbuto dal quale non si può scappare, aspettando poi che le prede cadano in trappola. |
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Black, White Scava fosse coniche nella sabbia del deserto e attende che le prede cadano in trappola. |
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HeartGold, SoulSilver Se si cade in una delle fosse coniche che TRAPINCH scava nel deserto, è impossibile sfuggirne. |
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Platinum Scava fosse coniche nella sabbia del deserto e attende che le prede cadano in trappola. |
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Diamond, Pearl Scava fosse coniche nella sabbia del deserto e attende che le prede cadano in trappola. |
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FireRed, LeafGreen Vive nei deserti. Scava buche nel terreno e vi si apposta, attendendo che le prede vi caschino dentro. |
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Emerald Le possenti mascelle di TRAPINCH possono frantumare persino la pietra. La sua testa è così grande che se cade all’indietro, ha difficoltà a rialzarsi. |
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Ruby La tana di TRAPINCH è ricavata in una ripida fossa a forma di sacca scavata nella sabbia. Il POKéMON attende pazientemente che la preda cada in trappola. Le sue possenti mascelle frantumano anche la pietra. |
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Sapphire TRAPINCH è un paziente cacciatore. Nel deserto scava fosse micidiali e attende che la preda cada in trappola. Questo POKéMON può vivere senz’acqua anche per una settimana. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 15.8 | 294 | ||||
Attacco | 74.9 | 299 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 21 | 189 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 0.5 | 119 | ||||
Media | 10.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
5 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
8 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
12 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
19 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
22 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
43 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
47 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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