#329 Vibrava

Vibrava

Ground Dragon

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Abilities nascosta » ottenibile in diversi modi

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Vibration Pokémon National Pokédex 329 Introduced in 3
Shape Footprint Vibrava Color Green
Height 1.1 m Weight 15.3 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 120
Base EXP 119 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Vibrava: linea evolutiva

Baby Base Fase 1 Fase 2
Trapinch VibravaLevel up, starting at level 35 FlygonLevel up, starting at level 45

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Vibrava: dove catturarlo

Black 2
Walking in dark grass
  • Reversal Mountain, unknown area 48
White 2
Walking in dark grass
  • Reversal Mountain, unknown area 48
Diamond
Walking in tall grass or a cave
  • Route 228
Pearl
Walking in tall grass or a cave
  • Route 228

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Vibrava: comments


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Vibrava: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Le ali di Vibrava non hanno ancora completato il loro sviluppo. Più che per affrontare lunghe distanze, le utilizza per generare onde ultrasoniche facendole vibrare.
Omega Ruby
Vibrava attacca la preda generando onde a ultrasuoni con le vigorose vibrazioni delle due ali. Tali onde sono così potenti da causare il mal di testa a chi le sente.
X
Fa vibrare velocemente le ali generando onde ultrasoniche che provocano dei forti mal di testa.
Y
Sbattendo violentemente le ali genera onde ultrasoniche per far svenire la preda che poi scioglie col proprio acido.
Black 2, White 2
Fa vibrare velocemente le ali generando onde ultrasoniche che provocano dei forti mal di testa.
Black, White
Fa vibrare violentemente le ali generando onde ultrasoniche che provocano il mal di testa.
HeartGold, SoulSilver
Fa vibrare violentemente le ali generando onde ultrasoniche che provocano il mal di testa.
Platinum
Fa vibrare violentemente le ali generando onde ultrasoniche che provocano il mal di testa.
Diamond, Pearl
Fa vibrare violentemente le ali generando onde ultrasoniche che provocano il mal di testa.
FireRed, LeafGreen
Sbattendo violentemente le ali genera onde ultrasoniche per far svenire la preda che poi scioglie col proprio acido.
Emerald
Sfregando le sue ali, VIBRAVA produce onde ultrasoniche. Poiché le ali non hanno ancora completato lo sviluppo, con esse può volare solo per brevi distanze.
Sapphire
Le ali di VIBRAVA non hanno ancora completato il loro sviluppo. Più che per affrontare lunghe distanze, le utilizza per generare onde ultrasoniche facendole vibrare.
Ruby
VIBRAVA attacca la preda generando onde ad ultrasuoni con le vigorose vibrazioni delle due ali. Tali onde sono così potenti da causare il mal di testa a chi le sente.

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Vibrava: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
70 (1)
42.6 239
Difesa
50
23.1 199
Attacco Speciale
50
27.2 199
Difesa Speciale
50
22.7 199
Velocità
70 (1)
53.8 239
Media
56
27.9

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Vibrava: verso

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Vibrava: Pokémon compatibili

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Vibrava: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Sonic Boom*90%20

Inflicts 20 points of damage.

Feint Attack6020

Never misses.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

8Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

12Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Rock Slide7590%10

Has a 30% chance to make the target flinch.

19Supersonic55%20

Confuses the target.

22Screech85%40

Lowers the target's Defense by two stages.

26Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

29Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

33Earthquake100100%10

Inflicts regular damage and can hit Dig users.

36Sandstorm10

Changes the weather to a sandstorm for five turns.

40Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

43Hyper Beam15090%5

User foregoes its next turn to recharge.

47Boomburst140100%10

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Trapinch ma non da Vibrava. Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

19Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Feint30100%10+2

Hits through Protect and Detect.

40Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

47Fissure*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Trapinch ma non da Vibrava. Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Energy30

Increases the user's chance to score a critical hit.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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