This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Insomnia in battle.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Work in progress ... Essentials | ||||||
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Species | Wild Monkey Pokémon | National Pokédex | 288 | Introduced in | 3 | |
Shape | Footprint | Color | White | |||
Height | 1.4 m | Weight | 46.5 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 15 | Capture rate | 120 | |
Base EXP | 154 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Slakoth | VigorothLevel up, starting at level 18 | SlakingLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Vigoroth è incapace di stare fermo e tranquillo. Anche quando cerca di dormire, il sangue gli ribolle nelle vene, costringendolo a correre selvaggiamente in lungo e in largo nella foresta prima di riuscire a calmarsi. |
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Omega Ruby Vigoroth scalpita e smania continuamente dalla voglia di correre selvaggiamente. Non sopporta di stare fermo neanche un secondo. Il livello di stress di questo Pokémon va alle stelle in mancanza di movimento. |
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X I battiti del suo cuore sono rapidissimi e il suo sangue scorre con tale impeto che non riesce a stare fermo un istante. |
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Y Quando è costretto a stare fermo raggiunge un tale livello di stress da farne una malattia. |
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Black 2, White 2 I battiti del suo cuore sono rapidissimi e il suo sangue scorre con tale impeto che non riesce a stare fermo un istante. |
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Black, White Il suo cuore batte 10 volte più velocemente del normale. Non sta fermo neanche un momento. |
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HeartGold, SoulSilver Quando è costretto a stare fermo raggiunge un tale livello di stress da farne una malattia. |
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Platinum Il suo cuore batte 10 volte più velocemente del normale. Non sta fermo neanche un momento. |
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Diamond, Pearl Il suo cuore batte 10 volte più velocemente del normale. Non sta fermo neanche un momento. |
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FireRed, LeafGreen È sempre affamato perché non si ferma un momento, in preda ad accessi di rabbia. Non sta fermo neppure quando mangia. |
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Emerald VIGOROTH è incapace di stare fermo perché il sangue gli ribolle nelle vene. Corre in lungo e in largo tutto il giorno, e se non riesce a calmarsi, di notte non dorme. |
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Sapphire VIGOROTH è incapace di stare fermo e tranquillo. Anche quando cerca di dormire, il sangue gli ribolle nelle vene, costringendolo a correre selvaggiamente in lungo e in largo nella foresta prima di riuscire a calmarsi. |
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Ruby VIGOROTH scalpita e smania continuamente dalla voglia di correre selvaggiamente. Non sopporta di stare fermo neanche un secondo. Il livello di stress di questo POKéMON va alle stelle in mancanza di movimento. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 74 | 364 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 34.2 | 209 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 73.3 | 279 | ||||
Media | 46.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
— | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
6 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
9 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
17 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
23 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
27 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
33 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
37 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
43 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Slakoth ma non da Vigoroth. Learned when a Pokémon reaches a certain level. | ||||||||
— | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
9 | Slack Off | — | — | 10 | Heals the user by half its max HP. | |||
14 | Feint Attack | 60 | — | 20 | Never misses. | |||
17 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Covet | 60 | 100% | 25 | Takes the target's item. | |||
33 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
38 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Slakoth ma non da Vigoroth. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
After You | — | — | 15 | Makes the target act next this turn. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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