#738 Vikavolt

Vikavolt

Bug Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Stag Beetle Pokémon National Pokédex 738 Introduced in 7
Shape Footprint Vikavolt Color Blue
Height 1.5 m Weight 45 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 45
Base EXP 225 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Vikavolt: linea evolutiva

Baby Base Fase 1 Fase 2
Grubbin CharjabugLevel up, starting at level 20 VikavoltLevel up, around Mt. Coronet

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Vikavolt: dove catturarlo

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Vikavolt: comments


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Vikavolt: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Vikavolt: forme

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Vikavolt: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
77
69.2 358
Attacco
70
42.6 239
Difesa
90
73.5 279
Attacco Speciale
145 (3)
96.7 389
Difesa Speciale
75
57.4 249
Velocità
43
20.8 185
Media
83
70.3

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Vikavolt: Pokémon compatibili

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Vikavolt: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Thunderbolt90100%15

Has a 10% chance to paralyze the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4String Shot95%40

Lowers the target's Speed by two stages.

7Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

16Spark65100%20

Has a 30% chance to paralyze the target.

19Acrobatics55100%15

Has double power if the user has no held item.

25Guillotine*30%5

Causes a one-hit KO.

31Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

41Zap Cannon12050%5

Has a 100% chance to paralyze the target.

49Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Grubbin ma non da Vikavolt. Learned when a Pokémon reaches a certain level.
22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

25X-Scissor80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Charjabug ma non da Vikavolt. Learned when a Pokémon reaches a certain level.
25Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

31X-Scissor80100%15

Inflicts regular damage with no additional effect.

43Discharge80100%15

Has a 30% chance to paralyze the target.

49Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Grubbin ma non da Vikavolt. Appears on a newly-hatched Pokémon, if the father had the same move.
Electroweb5595%15

Lowers the target's Speed by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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