#100 Voltorb

Voltorb

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Soundproof

This Pokémon is immune to moves flagged as being sound-based.

Heal Bell is unaffected. Uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through Baton Pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.

Howl, Roar Of Time, Sonic Boom, and Yawn are not flagged as sound-based.

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

Work in progress ... Essentials
Species Ball Pokémon National Pokédex 100 Introduced in 1
Shape Footprint Voltorb Color Red
Height 0.5 m Weight 10.4 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 190
Base EXP 66 Growth rate 1.000.000 Base happiness 70
Gender
Genderless

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Voltorb: linea evolutiva

Baby Base Fase 1 Fase 2
Voltorb ElectrodeLevel up, starting at level 30

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Voltorb: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 10
SoulSilver
Walking in tall grass or a cave
  • Route 10
Platinum
Walking in tall grass or a cave
  • Route 218
Diamond
Walking in tall grass or a cave
  • Route 218
Pearl
Walking in tall grass or a cave
  • Route 218
FireRed
Walking in tall grass or a cave
  • Power Plant
  • Route 10
LeafGreen
Walking in tall grass or a cave
  • Power Plant
  • Route 10
Emerald
Walking in tall grass or a cave
  • New Mauville, Entrance
  • New Mauville
Ruby
Walking in tall grass or a cave
  • New Mauville, Entrance
  • New Mauville
Sapphire
Walking in tall grass or a cave
  • New Mauville, Entrance
  • New Mauville
Crystal
Walking in tall grass or a cave
  • Route 10
Gold
Walking in tall grass or a cave
  • Route 10
Silver
Walking in tall grass or a cave
  • Route 10
Yellow
Walking in tall grass or a cave
  • Power Plant
Red
Walking in tall grass or a cave
  • Power Plant
  • Route 10
Blue
Walking in tall grass or a cave
  • Power Plant
  • Route 10

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Voltorb: comments


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Voltorb: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Voltorb è estremamente sensibile, esplode alla minima sollecitazione. Si dice che sia stato creato esponendo una Poké Ball a una forte carica energetica.
Omega Ruby
Voltorb è stato avvistato per la prima volta in un’azienda produttrice di Poké Ball. Il nesso tra la sua presenza in questa fabbrica e l’estrema somiglianza a una Poké Ball rimane un mistero.
Y
Di solito vive nelle centrali elettriche. Se confuso con una Poké Ball, può essere fatale.
X
Scoperto all’epoca dell’invenzione delle Poké Ball. Si pensa che i due fatti siano correlati.
Black 2, White 2
Sembra una Poké Ball. Toccandolo si rischia di prendere la scossa e di farlo esplodere.
Black, White
Sembra una Poké Ball. Toccandolo si rischia di prendere la scossa e di farlo esplodere.
HeartGold
Rotola. Se il terreno è irregolare, può esplodere all’improvviso urtando una gobba.
SoulSilver
Scoperto all’epoca dell’invenzione delle Poké Ball. Si pensa che i due fatti siano correlati.
Platinum
Sembra una Poké Ball. Toccandolo si rischia di prendere la scossa e di farlo esplodere.
Diamond, Pearl
Sembra una Poké Ball. Toccandolo si rischia di prendere la scossa e di farlo esplodere.
LeafGreen
Di solito vive nelle centrali elettriche. Se confuso con una POKé BALL, può essere fatale.
FireRed
Forma vivente di identità sconosciuta. Pare che usi STRIDIO, oppure, quando uno meno se l’aspetta, AUTODISTRUZIONE.
Emerald
VOLTORB assomiglia inspiegabilmente a una POKé BALL. Poiché esplode alla minima sollecitazione, anche gli ALLENATORI più esperti lo trattano con estrema cautela.
Sapphire
VOLTORB è estremamente sensibile, esplode alla minima sollecitazione. Si dice che sia stato creato esponendo una POKé BALL ad una forte carica energetica.
Ruby
VOLTORB è stato avvistato per la prima volta in un’azienda produttrice di POKé BALL. Il nesso tra la sua presenza in questa fabbrica e l’estrema somiglianza ad una POKé BALL rimane un mistero.

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Voltorb: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
30
4.1 159
Difesa
50
23.1 199
Attacco Speciale
55
34.2 209
Difesa Speciale
55
30.1 209
Velocità
100 (1)
84.3 299
Media
55
25.4

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Voltorb: verso

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Voltorb: Pokémon compatibili

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Voltorb: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Sonic Boom*90%20

Inflicts 20 points of damage.

6Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

9Spark65100%20

Has a 30% chance to paralyze the target.

11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13Screech85%40

Lowers the target's Defense by two stages.

16Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

20Swift6020

Never misses.

22Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

26Self-Destruct200100%5

User faints.

29Light Screen30

Reduces damage from special attacks by 50% for five turns.

34Magnet Rise10

User is immune to Ground moves and effects for five turns.

37Discharge80100%15

Has a 30% chance to paralyze the target.

41Explosion250100%5

User faints.

46Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

48Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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