This Pokémon cannot be burned.
If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
Moves targetting this Pokémon use one extra PP.
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.
When this Pokémon enters battle, all participating trainers are notified that it has this ability.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Work in progress ... Essentials | ||||||
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Species | Float Whale Pokémon | National Pokédex | 321 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 14.5 m | Weight | 398 kg |
Breeding & Training | ||||||
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Egg groups | Field; Water 2 | Hatch counter | 40 | Capture rate | 60 | |
Base EXP | 175 | Growth rate | 1.640.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Wailmer | WailordLevel up, starting at level 40 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Cacciando le prede, i Wailord eseguono balzi e tuffi spettacolari in acqua. È davvero uno spettacolo mozzafiato vedere questi Pokémon esibirsi in branco. |
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Omega Ruby Wailord è il più grande tra tutti i Pokémon finora identificati. Con la sua gigante mole nuota dolcemente nella vastità del mare aperto, ingoiando enormi quantità di cibo con la bocca enorme. |
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Y Il Pokémon più grande che esista. Dopo aver inalato aria, si immerge a una profondità di 3000 m. |
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X L’impatto creato dai suoi salti fuori e dentro l’acqua può arrivare a mandare KO un avversario. |
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Black 2, White 2 L'impatto creato dai suoi salti fuori e dentro l'acqua può arrivare a mandare KO un avversario. |
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Black, White Il Pokémon più grande che esista. Dopo aver inalato aria, si immerge a una profondità di 3000 metri. |
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HeartGold, SoulSilver Il Pokémon più grande. In branco, saltano tutti insieme e mettono le prede in difficoltà per catturarle. |
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Platinum Il Pokémon più grande che esista. Dopo aver inalato aria, si immerge a una profondità di 3000 metri. |
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Diamond, Pearl Il Pokémon più grande che esista. Dopo aver inalato aria, si immerge a una profondità di 3000 metri. |
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FireRed, LeafGreen È uno dei POKéMON più grandi. Caccia le prede in branco, inghiottendole in un solo boccone. |
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Emerald WAILORD respira con le narici a pelo dell’ acqua. Dopo aver inalato quanta più aria possibile, si immerge fino a raggiungere una profondità di quasi 3.000 metri. |
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Sapphire Cacciando le prede, i WAILORD eseguono balzi e tuffi spettacolari in acqua. È davvero uno spettacolo mozzafiato vedere questi POKéMON esibirsi in branco. |
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Ruby WAILORD è il più grande tra tutti i POKéMON finora identificati. Con la sua gigante mole nuota dolcemente nella vastità del mare aperto, ingoiando enormi quantità di cibo con la bocca enorme. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 99.4 | 544 | ||||
Attacco | 65 | 279 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 70.5 | 279 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 41.3 | 219 | ||||
Media | 70.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
— | Noble Roar | — | 100% | 30 | Lowers the target's Attack and Special Attack by one stage. | |||
— | Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |||
— | Splash | — | — | 40 | Does nothing. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
13 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
16 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
19 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
22 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
25 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
29 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
37 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
44 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
51 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
58 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
65 | Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Wailmer ma non da Wailord. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Soak | — | 100% | 20 | Changes the target's type to Water. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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