This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.
This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
Work in progress ... Essentials | ||||||
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Species | Ice Break Pokémon | National Pokédex | 365 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 1.4 m | Weight | 150.6 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 239 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Spheal | SealeoLevel up, starting at level 32 | WalreinLevel up, starting at level 44 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Le due zanne molto sviluppate di Walrein sono in grado di ridurre in polvere blocchi di ghiaccio del peso di 100 quintali. Lo spesso strato di grasso attorno al corpo lo isola dalle rigide temperature polari. |
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Alpha Sapphire Walrein nuota in tutti i mari glaciali e frantuma gli iceberg con le sue enormi e potenti zanne. Lo spesso strato di grasso che avvolge il suo corpo fa rimbalzare senza danno gli attacchi nemici. |
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Y Frantuma il ghiaccio con le potenti zanne. Il suo spesso strato adiposo respinge gli attacchi nemici. |
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X Frantuma il ghiaccio con le zanne. Lo spesso strato adiposo respinge il freddo e gli attacchi nemici. |
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Black 2, White 2 Lo spesso strato di grasso lo protegge dal freddo e dagli attacchi nemici. Frantuma il ghiaccio con le zanne. |
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Black, White Frantuma il ghiaccio con le zanne. Lo spesso strato adiposo respinge il freddo e gli attacchi nemici. |
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HeartGold, SoulSilver Frantuma il ghiaccio con le potenti zanne. Il suo spesso strato adiposo respinge gli attacchi nemici. |
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Platinum Frantuma il ghiaccio con le zanne. Lo spesso strato adiposo respinge il freddo e gli attacchi nemici. |
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Diamond, Pearl Frantuma il ghiaccio con le zanne. Lo spesso strato adiposo respinge il freddo e gli attacchi nemici. |
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FireRed, LeafGreen Nuota nei mari gelati facendosi strada tra il ghiaccio con le zanne. È protetto da uno spesso strato di grasso. |
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Emerald Per proteggere il branco, il capogruppo dei WALREIN lotta contro chiunque invada il loro territorio, anche a costo della vita. In lotta, a volte, le sue zanne si staccano. |
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Ruby Le due zanne molto sviluppate di WALREIN sono in grado di ridurre in polvere blocchi di ghiaccio del peso di 100 quintali. Lo spesso strato di grasso attorno al corpo lo isola dalle rigide temperature polari. |
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Sapphire WALREIN nuota in tutti i mari glaciali e frantuma gli iceberg con le sue enormi e potenti zanne. Lo spesso strato di grasso che avvolge il suo corpo fa rimbalzare senza danno gli attacchi nemici. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 95.6 | 424 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 73.5 | 279 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 47.8 | 229 | ||||
Media | 80.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
— | Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
7 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
7 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
13 | Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
19 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
19 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
31 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
31 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
38 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
49 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
60 | Sheer Cold | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Spheal ma non da Walrein. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Fissure | * | 30% | 5 | Causes a one-hit KO. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
79 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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