#340 Whiscash

Whiscash

Water Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Anticipation

When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified.

The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.

Abilities nascosta » ottenibile in diversi modi

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

Work in progress ... Essentials
Species Whiskers Pokémon National Pokédex 340 Introduced in 3
Shape Footprint Whiscash Color Blue
Height 0.9 m Weight 23.6 kg

Breeding & Training
Egg groups Water 2 Hatch counter 20 Capture rate 75
Base EXP 164 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Whiscash: linea evolutiva

Baby Base Fase 1 Fase 2
Barboach WhiscashLevel up, starting at level 30

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Whiscash: dove catturarlo

X
Fishing with a Super Rod
  • Route 14
  • Route 19
Y
Fishing with a Super Rod
  • Route 14
  • Route 19
Black 2
Fishing in dark spots
  • Icirrus City
  • Moor of Icirrus
  • Route 8
White 2
Fishing in dark spots
  • Icirrus City
  • Moor of Icirrus
  • Route 8
Black
Fishing in dark spots
  • Icirrus City
  • Moor of Icirrus
  • Route 8
White
Fishing in dark spots
  • Icirrus City
  • Moor of Icirrus
  • Route 8
HeartGold
Fishing with an Old Rod
  • Violet City
Fishing with a Good Rod
  • Violet City
Fishing with a Super Rod
  • Violet City
SoulSilver
Fishing with an Old Rod
  • Violet City
Fishing with a Good Rod
  • Violet City
Fishing with a Super Rod
  • Violet City
Platinum
Fishing with a Good Rod
  • Route 210, west, towards Celestic Town
  • Route 228
Fishing with a Super Rod
  • Eterna City
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
  • Mt. Coronet, Route 207
  • Mt. Coronet, 4F
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Route 205, east, towards Eterna City
  • Route 210, west, towards Celestic Town
  • Route 225
  • Route 227
  • Route 228
Diamond
Fishing with a Super Rod
  • Celestic Town
  • Eterna City
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Mt. Coronet, Route 207
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 210, west, towards Celestic Town
  • Route 212, east, towards Pastoria City
  • Route 227
  • Route 228
Pearl
Fishing with a Super Rod
  • Celestic Town
  • Eterna City
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Mt. Coronet, Route 207
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Ravaged Path
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 210, west, towards Celestic Town
  • Route 212, east, towards Pastoria City
  • Route 227
  • Route 228
Emerald
Fishing with a Super Rod
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Victory Road, B2F
Ruby
Fishing with a Super Rod
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Victory Road, B2F
Sapphire
Fishing with a Super Rod
  • Meteor Falls, back
  • Meteor Falls, B1F
  • Meteor Falls, back/small room
  • Victory Road, B2F

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Whiscash: comments


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Whiscash: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Se Whiscash si infuria, è in grado di scatenare una specie di terremoto del raggio di 5 km. Inoltre ha la capacità di prevedere i terremoti reali.
Omega Ruby
Whiscash è estremamente legato all’area in cui vive e delimita laghi enormi come proprio territorio. All’avvicinarsi di un nemico, s’infuria scatenando terribili terremoti.
Y
Nidifica nel letto delle paludi. È in grado di mangiare qualsiasi essere vivente.
X
Stabilisce il suo territorio nelle grandi paludi. Se il nemico gli si accosta, provoca un terremoto.
Black 2, White 2
Ha un senso del territorio molto sviluppato. Se un nemico si avvicina, scatena forti terremoti.
Black, White
Ha un senso del territorio molto sviluppato. Se un nemico si avvicina, scatena forti terremoti.
HeartGold, SoulSilver
Stabilisce il suo territorio nelle grandi paludi. Se il nemico gli si accosta, provoca un terremoto.
Platinum
Ha un senso del territorio molto sviluppato. Se un nemico si avvicina, scatena forti terremoti.
Diamond
Ha un senso del territorio molto sviluppato. Respinge i nemici scatenando terremoti del raggio di 5 km.
Pearl
Se s’infuria, provoca forti scosse telluriche. Ha sviluppato così l’abilità di prevedere i terremoti.
FireRed, LeafGreen
Nidifica nel letto delle paludi. È in grado di mangiare qualsiasi essere vivente.
Emerald
WHISCASH ha la sorprendente capacità di prevedere i terremoti. Di giorno dorme sul fondo melmoso di una palude, mentre di notte mangia di continuo.
Sapphire
Se WHISCASH si infuria, è in grado di scatenare una specie di terremoto del raggio di 5 km. Inoltre ha la capacità di prevedere i terremoti reali.
Ruby
WHISCASH è estremamente legato all’area in cui vive e delimita laghi enormi come proprio territorio. All’avvicinarsi di un nemico, s’infuria scatenando terribili terremoti.

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Whiscash: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
110 (2)
95.6 424
Attacco
78
52 255
Difesa
73
55 245
Attacco Speciale
76
60.1 251
Difesa Speciale
71
53.7 241
Velocità
60
41.3 219
Media
78
54.2

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Whiscash: verso

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Whiscash: Pokémon compatibili

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Whiscash: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Belch12090%10

Can only be used after the user has eaten a berry.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport15

Halves all Electric-type damage.

Water Sport15

Halves all Fire-type damage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

6Mud Sport15

Halves all Electric-type damage.

6Water Sport15

Halves all Fire-type damage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

13Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

15Amnesia20

Raises the user's Special Defense by two stages.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

20Magnitude*100%30

Power varies randomly from 10 to 150.

25Rest10

User sleeps for two turns, completely healing itself.

25Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

34Earthquake100100%10

Inflicts regular damage and can hit Dig users.

39Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

45Future Sight120100%10

Hits the target two turns later.

52Fissure*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move.
Dragon Dance20

Raises the user's Attack and Speed by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Spark65100%20

Has a 30% chance to paralyze the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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