#194 Wooper

Wooper

Water Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Damp

While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Abilities nascosta » ottenibile in diversi modi

Unaware

This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation.

Effectively, this affects modifiers of every stat except Speed.

The power of Punishment and Stored Power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.

Work in progress ... Essentials
Species Water Fish Pokémon National Pokédex 194 Introduced in 2
Shape Footprint Wooper Color Blue
Height 0.4 m Weight 8.5 kg

Breeding & Training
Egg groups Water 1; Field Hatch counter 20 Capture rate 255
Base EXP 42 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Wooper: linea evolutiva

Baby Base Fase 1 Fase 2
Wooper QuagsireLevel up, starting at level 20

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Wooper: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 32
  • Route 47, inside cave
Surfing
  • Route 47, cave gate
  • Ruins of Alph, Outside
  • Union Cave, 1F
  • Union Cave, B1F
Receive egg as a gift
  • Violet City, Pokemon Center
SoulSilver
Walking in tall grass or a cave
  • Route 32
  • Route 47, inside cave
Surfing
  • Route 47, cave gate
  • Ruins of Alph, Outside
  • Union Cave, 1F
  • Union Cave, B1F
Receive egg as a gift
  • Violet City, Pokemon Center
Platinum
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
Surfing
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
Diamond
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
  • Route 212, east, towards Pastoria City
Surfing
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Route 212, east, towards Pastoria City
Pearl
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
  • Route 212, east, towards Pastoria City
Surfing
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Route 212, east, towards Pastoria City
FireRed
Walking in tall grass or a cave
  • Ruin Valley
Surfing
  • Four Island
  • Icefall Cave, entrance
  • Ruin Valley
Emerald
Surfing
  • Safari Zone, expansion south
Crystal
Walking in tall grass or a cave
  • Route 32
  • Ruins of Alph, Outside
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Ruins of Alph, Outside
  • Union Cave, 1F
  • Union Cave, B1F
Gold
Walking in tall grass or a cave
  • Route 32
Surfing
  • Ruins of Alph, Outside
  • Union Cave, 1F
  • Union Cave, B1F
Silver
Walking in tall grass or a cave
  • Route 32
Surfing
  • Ruins of Alph, Outside
  • Union Cave, 1F
  • Union Cave, B1F

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Wooper: comments


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Wooper: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Di solito Wooper vive in acqua. Tuttavia, talvolta si avventura sulla terraferma in cerca di cibo. In queste occasioni, si ricopre il corpo di una sostanza appiccicosa e velenosa.
Y
Attende la sera, quando scende la temperatura, per avventurarsi sulla riva alla ricerca di cibo.
X
Vive nell’acqua fredda. Quando fa freddo fuori, esce dall’acqua per cercare cibo.
Black 2, White 2
Quando si avventura sulla terraferma, ricopre il suo corpo di una sostanza velenosa che lo idrata.
Black, White
Quando si avventura sulla terraferma, ricopre il suo corpo di una sostanza velenosa che lo idrata.
SoulSilver
Camminando avanti e indietro, ricopre il corpo di una pellicola vischiosa e velenosa.
HeartGold
Vive nell’acqua fredda. Quando fa freddo fuori, esce dall’acqua per cercare cibo.
Platinum
Quando si avventura sulla terraferma, ricopre il suo corpo di una sostanza velenosa che lo idrata.
Pearl
Attende la sera, quando scende la temperatura, per avventurarsi sulla riva alla ricerca di cibo.
Diamond
Vive nell’acqua fredda e quando vuole dormire si seppellisce a metà nei fondali melmosi.
LeafGreen
un POKéMON che vive nell’acqua fredda. Quando si abbassa la temperatura, esce dall’acqua alla ricerca di cibo.
FireRed
Quando cammina sulla terraferma, ricopre il corpo di una pellicola vischiosa e velenosa.
Emerald
Di solito WOOPER vive in acqua, ma talvolta si avventura sulla terraferma in cerca di cibo. In queste occasioni, il corpo si copre di una sostanza appiccicosa e velenosa
Ruby, Sapphire
Di solito WOOPER vive in acqua, ma talvolta si avventura sulla terraferma in cerca di cibo. In queste occasioni, il corpo si copre di una sostanza appiccicosa e velenosa.

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Wooper: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55 (1)
29.7 314
Attacco
45
12 189
Difesa
45
16.7 189
Attacco Speciale
25
2.8 149
Difesa Speciale
25
1.3 149
Velocità
15
1.3 129
Media
35
2

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Wooper: verso

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Wooper: Pokémon compatibili

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Wooper: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Mud Sport15

Halves all Electric-type damage.

9Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

15Slam8075%20

Inflicts regular damage with no additional effect.

19Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

23Amnesia20

Raises the user's Special Defense by two stages.

29Yawn10

Target sleeps at the end of the next turn.

33Earthquake100100%10

Inflicts regular damage and can hit Dig users.

37Rain Dance5

Changes the weather to rain for five turns.

43Mist30

Protects the user's stats from being changed by enemy moves.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

47Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

After You15

Makes the target act next this turn.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double Kick30100%30

Hits twice in one turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Mud Sport15

Halves all Electric-type damage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Recover10

Heals the user by half its max HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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