#178 Xatu

Xatu

Psychic Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Abilities nascosta » ottenibile in diversi modi

Magic Bounce

When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.

All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.

A move reflected by this ability or Magic Coat cannot be reflected back.

Work in progress ... Essentials
Species Mystic Pokémon National Pokédex 178 Introduced in 2
Shape Footprint Xatu Color Green
Height 1.5 m Weight 15 kg

Breeding & Training
Egg groups Flying Hatch counter 20 Capture rate 75
Base EXP 165 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Xatu: linea evolutiva

Baby Base Fase 1 Fase 2
Natu XatuLevel up, starting at level 25

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Xatu: dove catturarlo

Emerald
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
Ruby
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
Sapphire
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area

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Xatu: comments


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Xatu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Xatu è noto per la sua immobilità mentre guarda il sole stando in piedi tutto il giorno. Alcuni lo considerano un Pokémon mistico, convinti che Xatu possegga il potere di prevedere il futuro.
Omega Ruby
Xatu rimane in piedi immobile nello stesso punto tutto il giorno. Qualcuno crede che si comporti così per gli eventi terribili che ha previsto per il futuro.
X
Quando, all’alba, inizia a meditare, riesce a rimanere immobile fino alla fine del giorno.
Y
Si dice che sia così quieto perché sta osservando passato e futuro allo stesso tempo.
Black 2, White 2
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
Black, White
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
SoulSilver
In Sudamerica si dice che il suo occhio destro veda il futuro e quello sinistro il passato.
HeartGold
Si dice che sia così quieto perché sta osservando passato e futuro allo stesso tempo.
Platinum
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
Diamond, Pearl
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
FireRed
In Sudamerica si dice che il suo occhio destro veda il futuro, e quello sinistro il passato.
LeafGreen
Si dice che sia così quieto perché sta osservando passato e futuro allo stesso tempo.
Emerald
Gli XATU sono POKéMON molto enigmatici in grado di prevedere il futuro. Persone di paesi diversi credono da lungo tempo che provengano da un altro mondo.
Sapphire
XATU è noto per la sua immobilità mentre guarda il sole stando in piedi tutto il giorno. Alcuni lo considerano un POKéMON mistico, convinti che XATU possegga il potere di prevedere il futuro.
Ruby
XATU rimane in piedi immobile nello stesso punto tutto il giorno. Qualcuno crede che si comporti così per gli eventi terribili che ha previsto per il futuro.

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Xatu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
75
48.9 249
Difesa
70
50.5 239
Attacco Speciale
95 (1)
74.8 289
Difesa Speciale
70
50.6 239
Velocità
95 (1)
79 289
Media
78
54.7

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Xatu: verso

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Xatu: Pokémon compatibili

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Xatu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Air Slash7595%15

Has a 30% chance to make the target flinch.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Night Shade*100%15

Inflicts damage equal to the user's level.

Teleport20

Immediately ends wild battles. No effect otherwise.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray100%10

Confuses the target.

29Wish10

User will recover half its max HP at the end of the next turn.

35Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

39Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

43Psycho Shift100%10

Transfers the user's major status effect to the target.

49Future Sight120100%10

Hits the target two turns later.

53Power Swap10

User swaps Attack and Special Attack changes with the target.

53Guard Swap10

User swaps Defense and Special Defense changes with the target.

57Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Roost10

Heals the user by half its max HP.

Simple Beam100%15

Changes the target's ability to Simple.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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