This Pokémon cannot be poisoned. This includes bad poison.
If a Pokémon is poisoned and acquires this ability, its poison is healed; this includes when regaining a lost ability upon leaving battle.
This Pokémon has 1.5× its Attack when poisoned.
Work in progress ... Essentials | ||||||
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Species | Cat Ferret Pokémon | National Pokédex | 335 | Introduced in | 3 | |
Shape | Footprint | Color | White | |||
Height | 1.3 m | Weight | 40.3 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 90 | |
Base EXP | 160 | Growth rate | 600.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Zangoose |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Di solito Zangoose cammina a quattro zampe, ma quando si infuria si alza sulle zampe posteriori ed estrae gli artigli. Questo Pokémon è acerrimo nemico di Seviper, infatti la loro inimicizia è ormai leggendaria. |
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Omega Ruby I ricordi delle lotte contro il suo acerrimo nemico Seviper sono insiti in ogni cellula del corpo di Zangoose. Questo Pokémon riesce a schivare gli attacchi con incredibile maestria. |
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X Da generazioni, è acerrimo nemico di Seviper. Gli artigli aguzzi sono le sue armi più potenti. |
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Y Se sente anche solo l’odore di Seviper, gli si rizza la pelliccia. Lacera il nemico con artigli affilati. |
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Black 2, White 2 Acerrimo nemico di Seviper. Se l'incontra, lo minaccia immancabilmente sfoderando gli artigli. |
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Black, White Da generazioni, è acerrimo nemico di Seviper. Gli artigli aguzzi sono le sue armi più potenti. |
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HeartGold, SoulSilver Se sente anche solo l’odore di SEVIPER, gli si rizza la pelliccia. Lacera il nemico con artigli affilati. |
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Platinum Da generazioni, è acerrimo nemico di SEVIPER. Gli artigli aguzzi sono le sue armi più potenti. |
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Diamond, Pearl Da generazioni, è acerrimo nemico di SEVIPER. Gli artigli aguzzi sono le sue armi più potenti. |
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FireRed, LeafGreen Se vede SEVIPER assume una posizione di lotta, con la pelliccia increspata. Gli artigli sono la sua arma migliore. |
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Emerald ZANGOOSE attacca il nemico con gli artigli affilati delle zampe anteriori stando in equilibrio su quelle posteriori. Se incontra un SEVIPER, la sua pelliccia si increspa. |
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Sapphire Di solito ZANGOOSE cammina a quattro zampe, ma quando si infuria si alza sulle zampe posteriori ed estrae gli artigli. Questo POKéMON è acerrimo nemico di SEVIPER, infatti la loro inimicizia è ormai leggendaria. |
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Ruby I ricordi delle lotte contro il suo acerrimo nemico SEVIPER sono insiti in ogni cellula del corpo di ZANGOOSE. Questo POKéMON riesce a schivare gli attacchi con incredibile maestria. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 61.7 | 350 | ||||
Attacco | 85.2 | 329 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 73.3 | 279 | ||||
Media | 51.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
8 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
19 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
22 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
26 | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
29 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
33 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
36 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
40 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
43 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
47 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
50 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Double Hit | 35 | 90% | 10 | Hits twice in one turn. | ||||
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | ||||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Final Gambit | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | ||||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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