#335 Zangoose

Zangoose

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Immunity

This Pokémon cannot be poisoned. This includes bad poison.

If a Pokémon is poisoned and acquires this ability, its poison is healed; this includes when regaining a lost ability upon leaving battle.

Abilities nascosta » ottenibile in diversi modi

Toxic Boost

This Pokémon has 1.5× its Attack when poisoned.

Work in progress ... Essentials
Species Cat Ferret Pokémon National Pokédex 335 Introduced in 3
Shape Footprint Zangoose Color White
Height 1.3 m Weight 40.3 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 90
Base EXP 160 Growth rate 600.000 Base happiness 70
Gender
50%
50%

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Zangoose: linea evolutiva

Baby Base Fase 1 Fase 2
Zangoose

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Zangoose: dove catturarlo

X
Walking in tall grass or a cave
  • Route 8
Walking in yellow flowers
  • Route 8
Black 2
Walking in tall grass or a cave
  • Route 11
  • Route 7
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 7
  • Village Bridge
White 2
Walking in tall grass or a cave
  • Route 11
  • Route 7
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 7
  • Village Bridge
Black
Walking in tall grass or a cave
  • Route 11
  • Village Bridge
Walking in dark grass
  • Route 11
  • Village Bridge
White
Walking in tall grass or a cave
  • Route 11
  • Village Bridge
Walking in dark grass
  • Route 11
  • Village Bridge
Platinum
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Diamond
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Pearl
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Ruby
Walking in tall grass or a cave
  • Route 114

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Zangoose: comments


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Zangoose: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Di solito Zangoose cammina a quattro zampe, ma quando si infuria si alza sulle zampe posteriori ed estrae gli artigli. Questo Pokémon è acerrimo nemico di Seviper, infatti la loro inimicizia è ormai leggendaria.
Omega Ruby
I ricordi delle lotte contro il suo acerrimo nemico Seviper sono insiti in ogni cellula del corpo di Zangoose. Questo Pokémon riesce a schivare gli attacchi con incredibile maestria.
X
Da generazioni, è acerrimo nemico di Seviper. Gli artigli aguzzi sono le sue armi più potenti.
Y
Se sente anche solo l’odore di Seviper, gli si rizza la pelliccia. Lacera il nemico con artigli affilati.
Black 2, White 2
Acerrimo nemico di Seviper. Se l'incontra, lo minaccia immancabilmente sfoderando gli artigli.
Black, White
Da generazioni, è acerrimo nemico di Seviper. Gli artigli aguzzi sono le sue armi più potenti.
HeartGold, SoulSilver
Se sente anche solo l’odore di SEVIPER, gli si rizza la pelliccia. Lacera il nemico con artigli affilati.
Platinum
Da generazioni, è acerrimo nemico di SEVIPER. Gli artigli aguzzi sono le sue armi più potenti.
Diamond, Pearl
Da generazioni, è acerrimo nemico di SEVIPER. Gli artigli aguzzi sono le sue armi più potenti.
FireRed, LeafGreen
Se vede SEVIPER assume una posizione di lotta, con la pelliccia increspata. Gli artigli sono la sua arma migliore.
Emerald
ZANGOOSE attacca il nemico con gli artigli affilati delle zampe anteriori stando in equilibrio su quelle posteriori. Se incontra un SEVIPER, la sua pelliccia si increspa.
Sapphire
Di solito ZANGOOSE cammina a quattro zampe, ma quando si infuria si alza sulle zampe posteriori ed estrae gli artigli. Questo POKéMON è acerrimo nemico di SEVIPER, infatti la loro inimicizia è ormai leggendaria.
Ruby
I ricordi delle lotte contro il suo acerrimo nemico SEVIPER sono insiti in ogni cellula del corpo di ZANGOOSE. Questo POKéMON riesce a schivare gli attacchi con incredibile maestria.

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Zangoose: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
73
61.7 350
Attacco
115 (2)
85.2 329
Difesa
60
35.4 219
Attacco Speciale
60
41.5 219
Difesa Speciale
60
36.9 219
Velocità
90
73.3 279
Media
76
51.2

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Zangoose: verso

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Zangoose: Pokémon compatibili

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Zangoose: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Hone Claws15

Raises the user's Attack and accuracy by one stage.

19Slash70100%20

Has an increased chance for a critical hit.

22Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

26Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

29False Swipe40100%40

Cannot lower the target's HP below 1.

33Embargo100%15

Target cannot use held items.

36Detect5+4

Prevents any moves from hitting the user this turn.

40X-Scissor80100%15

Inflicts regular damage with no additional effect.

43Taunt100%20

For the next few turns, the target can only use damaging moves.

47Swords Dance20

Raises the user's Attack by two stages.

50Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Hit3590%10

Hits twice in one turn.

Double Kick30100%30

Hits twice in one turn.

Feint30100%10+2

Hits through Protect and Detect.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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