Moves targetting this Pokémon use one extra PP.
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.
When this Pokémon enters battle, all participating trainers are notified that it has this ability.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Electric Pokémon | National Pokédex | 145 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.6 m | Weight | 52.6 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Undiscovered | Hatch counter | 80 | Capture rate | 3 | |
Base EXP | 261 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Zapdos |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Omega Ruby, Alpha Sapphire Zapdos è un Pokémon uccello leggendario, perfettamente in grado di gestire l’elettricità. Acquista forza ed energia se colpito da qualche fulmine. |
|
X Uccello leggendario, si dice appaia tra le nuvole scagliando enormi saette. |
|
Y Un Pokémon uccello leggendario. Si dice che viva tra le nubi temporalesche. Controlla i fulmini. |
|
Black 2, White 2 Un Pokémon uccello leggendario. Si dice che viva tra le nubi temporalesche. Controlla i fulmini. |
|
Black, White Un Pokémon uccello leggendario. Si dice che viva tra le nubi temporalesche. Controlla i fulmini. |
|
HeartGold Battendo le ali splendenti, questo Pokémon uccello leggendario causa violente tempeste. |
|
SoulSilver Pokémon uccello leggendario: si fa vedere solo quando una nube da temporale si rompe simmetricamente. |
|
Platinum Un Pokémon uccello leggendario. Si dice che viva tra le nubi temporalesche. Controlla i fulmini. |
|
Diamond, Pearl Un Pokémon uccello leggendario. Si dice che viva tra le nubi temporalesche. Controlla i fulmini. |
|
FireRed POKéMON uccello leggendario. Emette crepitii e scoppiettii mentre è in volo. |
|
LeafGreen Uccello leggendario, si dice appaia tra le nuvole scagliando enormi saette. |
|
Emerald POKéMON uccello leggendario perfettamente in grado di gestire l’elettricità. Vive nelle nubi temporalesche e acquista forza se colpito da qualche fulmine. |
|
Ruby, Sapphire ZAPDOS è un POKéMON uccello leggendario, perfettamente in grado di gestire l’elettricità. Acquista forza ed energia se colpito da qualche fulmine. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 82.5 | 384 | ||||
Attacco | 65 | 279 | ||||
Difesa | 68.4 | 269 | ||||
Attacco Speciale | 91.6 | 349 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 84.3 | 299 | ||||
Media | 87.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
15 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
22 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
29 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
36 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
57 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
64 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
71 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
78 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
85 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
92 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | |||
99 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.