All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Whenever an Electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it.
This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.
This effect includes non-damaging moves, i.e. Thunder Wave.
Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
Work in progress ... Essentials | ||||||
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Species | Thunderbolt Pokémon | National Pokédex | 523 | Introduced in | 5 | |
Shape | Footprint | Color | Black | |||
Height | 1.6 m | Weight | 79.5 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 174 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Blitzle | ZebstrikaLevel up, starting at level 27 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire È scattante come una saetta. Se corre alla massima velocità, si sente un rimbombo di tuoni. |
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Omega Ruby Ha un temperamento sanguigno. Quando si arrabbia dalla criniera lancia saette in ogni direzione. |
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Y È scattante come una saetta. Se corre alla massima velocità, si sente un rimbombo di tuoni. |
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X Ha un temperamento sanguigno. Quando si arrabbia dalla criniera lancia saette in ogni direzione. |
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Black 2, White 2 Ha un temperamento sanguigno. Quando si arrabbia dalla criniera lancia saette in ogni direzione. |
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Black È scattante come una saetta. Se corre alla massima velocità, si sente un rimbombo di tuoni. |
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White Quando si arrabbia, diventa impetuoso e temibile. Lancia scariche elettriche in ogni direzione con la criniera. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 74.9 | 299 | ||||
Difesa | 39.9 | 225 | ||||
Attacco Speciale | 62.5 | 259 | ||||
Difesa Speciale | 41 | 225 | ||||
Velocità | 94.3 | 331 | ||||
Media | 67.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Ion Deluge | — | — | 25 | +1 | Changes all Normal moves to Electric moves for the rest of the turn. | ||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |||
11 | Shock Wave | 60 | — | 20 | Never misses. | |||
15 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
18 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
22 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
25 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
31 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
36 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
42 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
47 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
53 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
58 | Ion Deluge | — | — | 25 | +1 | Changes all Normal moves to Electric moves for the rest of the turn. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Blitzle ma non da Zebstrika. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | ||||
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Shock Wave | 60 | — | 20 | Never misses. | ||||
Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | |||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.